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Game » consists of 21 releases. Released Nov 11, 2008
Games that include a simulated economy which the player(s) can affect.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
This page is about the concept of Exploding Heads. Exploding Heads come in two different forms - one, where they are used as a dramatic device (eg. Bionic Commando), and, secondly, where they are used as a weapon (eg. Alien Storm).
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A game based heavily on real-world events, usually with heightened realism. Such games include "Six Days in Fallujah".
Receiving damage or dying as a result of falling.
Quotations displayed on the screen; often from world leaders, famous writers, or the Bible.
Fascism is a extremist totalitarian, nationalistic political ideology. Within video games, various fascist regimes are often portrayed as the enemy within the Second World War.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Games in which fire can spread continuously across the environment or between objects.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
(Nintendo Wii)
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Characters that have a German accent.
A large breed of dog that originated in Germany. Because of their strength, intelligence and abilities in obedience training they are often employed in police and military roles, as well as being popular pets.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
When you purposely hold back on throwing a grenade to take advantage of the 3 to 5 second fuse
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
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