Call of Duty: WWII is a historical-military first-person shooter developed by Sledgehammer and published by Activision for the Xbox One, PlayStation 4, and PC on November 3, 2017.
The fourteenth installment of the Call of Duty franchise, WWII brings the series back to its World War II roots since the 2008 game Call of Duty: World at War. It features the traditional game modes of series's past (including a story-enriched single-player campaign, online multiplayer, and co-operative horde mode featuring "Nazi zombies") as well as a new third-person social space similar to the Destiny series (known as "Headquarters" and set on the Allied-occupied beaches of Normandy).
The game's main story takes place between June 1944 and June 1945. Players control Pvt. Ronald "Red Daniels", a soldier with the United States Army, as his platoon in the 1st Infantry Division takes part during the Allied invasion of Europe (including D-Day, Operation Cobra, the Liberation of Paris, the Battle of Hürtgen Forest, and the Battle of the Bulge). During the campaign, regenerating health is disabled (the first game in the series to do this since Call of Duty 2: Big Red One) and players can unlock special abilities for the other members of their platoon (including the ability to give the player health packs and ammo).
When connecting to the multiplayer section of the game players are taken to a shared social space known as the headquarters.
Players can talk to one another, inspect other players soldiers, commend other players, or visit one of the many NPC characters around the space.
Atari 2600 Games
Like Call of Duty: Black Ops II and Call of Duty: Infinite Warfare, WWII includes a variety of playable games from Activision's Atari 2600 back catalog as an easter egg. Unlike both Black Ops II and Infinite Warfare, players can play these games at their leisure without a complicated series of requirements.
These games can be found in the "Rest and Relaxation" (R&R) tent of the Headquarters social space, require Resources to play, and can only be played in a limited monochrome perspective.