Great read Klepek. Their point of view on the longevity of the first-person shooter genre as compared to the rhythm game market is fascinating. They will surely test just what the staying power of the franchise is to its limits.
Call of Duty
Originally starting as a World War II-themed first-person shooter, the Call of Duty franchise now incorporates other time periods and conflicts and can be found on virtually every modern platform.
Isn't Call of Duty Today Just Like Guitar Hero Was a Few Years Back?
" Wow, what a great debut for Patrick! Nice job and welcome aboard!I couldn't agree more. Also, just because they sold a lot of games doesn't mean they innovated on them much at all. Black Ops was a big disappointment for me in terms of innovation. The way they portrayed the game was that there would be a lot more customization then there really turned out to be. If it weren't for the new game modes (some of which are derived from counter strike and rainbow six) this would have just been modern warfare 2 with new paint. I feel that DICE has done much more in terms of innovation.
A question though,
"Activision doesn’t always seem to get the credit it deserves in terms of innovation in my opinion, but there is no short supply of it, even in our narrower slate,"
Activision is just a publisher, right? What could they innovate? Distribution? Selling Modern Warfare 2 on Games on Demand for $60?
"
to be honest because i thought black ops sales were going to tank because treyarch basically just used the same formula in CoD 4 but i guess not... i thought the same old formula was growing stale but to each his own i guess
The best part of the article is this:
The real irony here is they know what they have to do to achieve true loyalty to the brand from the mainstream gaming populace, and also still retain respect from the more hardcore gamers. They have a clear idea of what they have to do to keep on the money train, so at this point it's all about how they bring that to execution.you can absolutely conclude that the potential for this franchise has never been greater," he said. "In order to achieve this potential, we need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave.
Well it's good to hear they are aware of their strengths and vulnerabilities, but the whole reason why the franchise may inevitably fail is their business mindset. I think the best thing they could do to extend the life of the franchise is to take a break, but that will ultimately cost them huge sales figures in the short term at least.
" Fantastic article. I look forward to reading more stuff like this from you, Patrick. "hey man, easy on the pressure
It will be succesful until another yearly release can get a multiplayer following. COD knows how to give people bite-sized experiences with minimal time between booting up and playing. Not even alot of load time before the matches start.
great start for Klepek!
Great job Klepek,
The first person shooter genre probably won't die out. If it does, it won't be anytime soon. One of the facets of video games is that whether all too realistically or not, it puts the player in a situation with extenuating circumstance that they're not always in. Call of Duty, on the other hand, however indomitable it may be now, that cannot go on forever. Even if they keep innovating, someone else with come along with a bigger and better idea, which may even be later this year with BF3.
" I concur. They will milk it dry, and then fire the whole team when it stops making money for them. "you concur? The Article doesn't say anything about milking the franchise. It's about Activision wanting to produce a innovative product to keep the user base that they have slowly collected. Did you read the article before posting?
The only reason Call Of Duty sell so much is because it's easy mode gameplay. Point and shoot. Autolock. These things have turned Call Of Duty into casual games on the Xbox 360. There is literally no barrier for entry, and no other requirements besides knowing how an FPS controls. The customization isn't deep. They just jam-pack it with as much as shit as they possibly can.
I'm surprised people haven't cought on the fact that every game is just a series of checkpoints where you need to get from A to B before you are killed by spawning enemies. There is very little in terms of tactics since the game is made so it constantly pushes you forward. It doesn't reward patience, but rather rushing.
" I'm surprised people haven't cought on the fact that every game is just a series of checkpoints where you need to get from A to B before you are killed by spawning enemies. There is very little in terms of tactics since the game is made so it constantly pushes you forward. It doesn't reward patience, but rather rushing.I also can't understand how some people call CoD a "realistic shooter". If so then Need For Speed: Most Wanted is realistic since it has licensed cars and Ace Combat is a simulation since it has licensed planes.I loved the first game, second one felt like more of the same, third one barely worth playing. MW spiced things up a little bit with a change of scenery and crazy story, but it was still the same gameplay since then it's more of the same again.When it comes to MP it's just pull LT and then RT faster than you opponent. But people play it because of the unlocks just like people play facebook games or grind in MMO's. I swear people would watch paint dry on a wall if they were given points towards gaining a level. It shouldn't be called prestige it should be called junkie. Points have destroyed games. Facebook games, MMO's, gamerscore, online shooters etc they all have points and people play games for the points rather than the game. What troubles me the most is that despite the fact that I see this I still have an urge to level up in ranks, levels or get points in many games. At least I don't play facebook games I still have some dignity left as a gamer..."
Pretty much mirrors my opinions on CoD games. When I played CoD2, I was really frustrated by a lot of what I thought was totally fucking busted (what comes to mind was an easily accessible alley-way in one of the British missions that I thought was a great flanking opportunity, only to realize after dying trying to go through there a few times that it was in fact a Wehrmacht monster spawning closet). CoD4 polished it a little bit, but the infinitely spawning enemies with shitty AI made me shout "What the fuck is wrong with you, IW?" The perks system redeemed the multiplayer for me, but I eventually burned out on it, and had no interest in prestiging.
I will say that I have a better opinion of Treyarch's takes on the series. Even though they still use the same fucked gameplay model (which is something Treyarch really can't help), at the very least, the narratives they create aren't so totally up their own asses like MW2 was with Price spouting pseudo-philosophical bullshit.
I wish call of Duty would go away, each game is getting worse and worse. Unless they give you something else to do besides shoot people or set one of the games in World War 1 I won't buy another COD game.
I think I'm gonna put my money with battle field 3 instead of the next cod. Im getting too sick of cod
I always figured the only way Call of Duty will be dethroned is if another big, huge FPS game comes along and changes everything again. Much like how Half-Life came along after a few years of Doom clones and, BAM, everything changed. Call of Duty won't go away. As mentioned in that memo, FPS games have been around for 20+ years in their current form (I consider Doom to be the foundation of the genre) while music games had nowhere to go creatively after World Tour and Rock Band 2.
" @dagas said:Wow, I'm glad you guys wrote all of that, because I would have gotten too tired to finish half way through. I'm in complete agreement, with only one addition, working off of Lamashtu's comment. It's not really just bad AI, it's unnecessary AI and they know it. When you get infinite spawns, you just run to the next trigger point, and the spawns will stop. It worked in the TV station in MW1, it worked in the Favela in MW2. At that point, they are abandoning the gun part of run-and-gun. The franchise defining gameplay uniqueness is the creation of a sense of speed and frenzy by utilizing a archaic FPS trick. ALL COD's are based off of the same one trick pony. Once people get tired of it, COD will either radically change or die." I'm surprised people haven't cought on the fact that every game is just a series of checkpoints where you need to get from A to B before you are killed by spawning enemies. There is very little in terms of tactics since the game is made so it constantly pushes you forward. It doesn't reward patience, but rather rushing.I also can't understand how some people call CoD a "realistic shooter". If so then Need For Speed: Most Wanted is realistic since it has licensed cars and Ace Combat is a simulation since it has licensed planes.I loved the first game, second one felt like more of the same, third one barely worth playing. MW spiced things up a little bit with a change of scenery and crazy story, but it was still the same gameplay since then it's more of the same again.When it comes to MP it's just pull LT and then RT faster than you opponent. But people play it because of the unlocks just like people play facebook games or grind in MMO's. I swear people would watch paint dry on a wall if they were given points towards gaining a level. It shouldn't be called prestige it should be called junkie. Points have destroyed games. Facebook games, MMO's, gamerscore, online shooters etc they all have points and people play games for the points rather than the game. What troubles me the most is that despite the fact that I see this I still have an urge to level up in ranks, levels or get points in many games. At least I don't play facebook games I still have some dignity left as a gamer..."Pretty much mirrors my opinions on CoD games. When I played CoD2, I was really frustrated by a lot of what I thought was totally fucking busted (what comes to mind was an easily accessible alley-way in one of the British missions that I thought was a great flanking opportunity, only to realize after dying trying to go through there a few times that it was in fact a Wehrmacht monster spawning closet). CoD4 polished it a little bit, but the infinitely spawning enemies with shitty AI made me shout "What the fuck is wrong with you, IW?" The perks system redeemed the multiplayer for me, but I eventually burned out on it, and had no interest in prestiging.
I will say that I have a better opinion of Treyarch's takes on the series. Even though they still use the same fucked gameplay model (which is something Treyarch really can't help), at the very least, the narratives they create aren't so totally up their own asses like MW2 was with Price spouting pseudo-philosophical bullshit.
"
Nice long rant about how successful COD is... Geee thanks Giantbomb for putting this up there. Also i didn't see anything on True Crime in this article, I guess that was older emails?
Spill the beans on Spyro, @patrickklepek
Preferably the " Activision has decided to give Insomniac their game back" beans.
NOT the "Activision has given development rights to Neversoft in the form of Tony Hawk's Pro Spyro" beans.
Facebook has replaced Myspace, and in the same way something will take people's attention away from C.O.D. Look at how far Halo popularity has deminished in a few years. I'm glad it's not up to me to predict what will get hot next.
Welcome to Giant Bomb, Patrick!
" I concur. They will milk it dry, and then fire the whole team when it stops making money for them. "This exactly. It's just a matter of time. After it dies, they'll try a REBOOT or REMAKE, lol.
I've always preferred the Battlefield series to Call of Duty, which I think is shallow and entirely reflex-based. Battlefield moves at a bit of a slower pace and requires a bit more conscious thought and teamwork. It's only a matter of time before the gaming community moves to more thoughtful, team-based games like Battlefield and Team Fortress 2.
Wow I didn't see that coming, the mention of True Crime: Hong Kong being cancelled. Expect the unexpected, though I kind of thought it might get cancelled, it was still a surprise to see in this article.
People will get tired of it eventually. You can't continually release the same thing and expect more people to line up-they have been experiencing growth, but it won't last forever, even if it does take longer than most of us think. The next big innovator will come around and people will flock to that instead.
Ugh, I hate the CoD franchise to bits. Innovation exists in no way - they're just churning out sequel after sequel. It's not even like the multiplayer runs flawlessly (look at the hit detection). At least with Battlefield, the experience is consistent and different from what CoD is offering.
Still, millions of uneducated people will continue to buy it without even thinking about the game.
"I know you're asking, 'but isn't this just like Guitar Hero?' but let me tell you, no, it's not. it's an EFF-PEE-ESS! Don't you know? Those have more staying power than this whole 'music' concept. I know you're thinking that's a silly thing to say, but look at the numbers, the numbers don't lie. People are tired of MUSIC and want it to go away. Well, we're way ahead of them. As you know we 've already disbanded the Guitar Hero Business group, but now that it's finalized I'm pleased to announce we've fired all composers throughout Activision and hired on a talented (and affordable!!) group of fertile cats that we're going to stick into a room with a microphone in order to score all of our future titles. With the newest veterinary medications, we'll be able to keep them in heat year round!"
Excellent article, PK. Much respect. :)
" Great read, Klepek.^this man speaks truth.I think that Activision asked the wrong question. It shouldn't have been "Isn't COD today like GH was a few years ago", they should have asked, "Isn't COD today like Tony Hawk was a few years ago." The memo correctly points out that the music genre was a flash in the pan. I wouldn't say it exploded since it existed before GH, but that game made amateurs feel like rock stars even if it was only pretend. Playing with plastic toy guitars will only get you so far.The extreme sports genre on the other hand was much more widespread and lasting than the recent music game genre, and yet the Tony Hawk games have become a punchline within the gaming community. Why is that? Oversaturation is certainly a factor. With every X-Games participant getting their own jumping-spinning-trick filled game, they all became indistinguishable. And, after a while, the basis of the games all felt alike. There was a sameness that crept in starting with the bad games and eventually undermining the flagship title, Tony Hawk. But the genre itself didn't die. It's just that all the "innovation" Activision tried made things worse year after year. Finally, they lost the crown to EA's Skate.Call of Duty is in that same position albeit in a more stable genre than extreme sports. The modern military shooter market is incredibly crowded these days and it's very hard to distinguish one game from the next. Today, COD has brand recognition, but that might not be enough as was the case with Tony Hawk. Gamers will seek out newer and more innovative games occasionally especially when something that's been around for so long starts to feel "uncool". Battlefield 3 might be that game, or Bungie's latest project or perhaps whatever Respawn Entertainment is working on. If I could predict the future, I'd have Michael Patcher's job, but I do believe that change will come whether Activision likes it or not and public perception has a lot to do with how quickly it arrives."
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment