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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Typically found in fighting games, combos are a series of strung-together moves.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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