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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Typically found in fighting games, combos are a series of strung-together moves.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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