So one of the most maligned decisions of 2011 was to put out umvc3 a mere 9 months after it's vanilla counterpart. Which is a fast turnaround even by capcom standards. Myself personally I have spent over 120 dollars on the mvc3 brand, since I bought the vanilla, the guide, and then umvc3 oh and the dlc characters. And have every intention in the world of buying umvc3 for vita. But as shitty as spending 160 dollars on one game sounds in mine and many others opinions capcom delivered with umvc3. It is a categorically Superior game. And a lot of the reasons why are from lessons learned from vanilla. And while it sucks that I had to buy the same game twice effectively I'm likely going to play umvc3 for the next ten years, or whenever it is a new marvel comes out.
And if it had to take that much money to get one of my favorite games ever then so be it. It's not really any different from an mmo bilking money out of you monthly. Or if I just dropped two hundred on steel battalion. The only difference is I'm doing it in a few lump fees, that are now over. Is it ideal? No, of course not it totally sucks. And sfxt looks to be trying to eliminate this kind of thing. BUT as much as the business practice is gross it has yielded two of my favorite games ever sf4 and umvc3. That isn't to say they couldn't have been made another way, but if it took this much to get them done at all, whatever.
Also if you are one of the many people who seemingly purchased vanilla marvel didn't play it much with the intention of going back only to find now they have an outdated game. I feel for you that is a real bummer. But if you didn't sink enough time into a game 9 months after buying I don't feel like you have a lot of cause to be mad. Especially considering that is just always how fighting games are by there nature they change all the time.