Something went wrong. Try again later
    Follow

    Captive 2 - Liberation

    Game » consists of 0 releases. Released 1993

    The ambitious successor to Captive, this time set in a large cyberpunk city.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Liberation was the sequel to the 1990 hit Captive. Released on the Amiga 1200 and the CD32 game console, it attemped to introduce "sandbox" gameplay years ahead of its time, set in a futuristic city of tall buildings and hover cars.

    Background

    The player (you) were free thanks to your troop of four robots (events played out in Captive). Now, you have tasked yourself to bring down the evil corporation that had kept you captive.

    The main view showed a first person view of the robots' environment, surrounded by icons representing each robot. The player had to guide his robots around the city searching for clues as to the whereabouts of enemies of the corporation. Again, your robots could be receive upgrades ranging from armour, to weapons to "accessory" upgrades like vision enhancement.

    All of the buildings could be entered and searched. You could also enter the sewers, although this often meant certain death due to the strength of the enemies down there. Your robots could fight, interrogate and bribe the city inhabitants in order to find these clues. To conclude a level, your party must find that level's hidden rebel.

    Problems

    Ultimately, the game was just was too ambitious for the hardware it was running on. In stark contrast to Captive, Liberation suffered from software bugs and slow and clunky animation.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.