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Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
The heartbeat meter is used to read out the character's pulse. Found in many survival horror and sniping games.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
The concept of reviving somebody who is dead or down.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
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