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Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Games that let you choose the path you take through the story-line.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Classic form of numbering that gives things a more regal feel.
A lead character who never says a word, despite being spoken to.
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