I love a good Metroidvania, but the upgrades can be somewhat predictable, and it's less often a matter of puzzling out an answer as waiting until you have the right equipment.
As the creature, you have full reign of mobility from the start. There's numerous ways to gate your progress, but the normal ones are not present. As a result, I was constantly delighted when granted a strange new ability.
The upgrades that you do get almost all have a dual combat and exploration purpose. I feel like this is key in a good Metroidvania - there's just something appealing about using the speed boost in Super Metroid to both clear a disappearing floor and also run through a bunch of dudes. This game is full of feel-good moments like that.
I realize that the lack of map will put some people off, but the game is short enough that soon enough you can feel your way around. I seldom felt lost.
Anyway. I hope more people give it a chance.
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