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consists of 12 releases.
Released Aug 27, 2008
A punctuation mark that is used to express intense emotion.
This game awards experience points based on how much damage you do to your enemies. The experience points are distributed based on the damage done to an enemy and not the actual killing of the enemy in order to allow all players to get experience points from the same enemy when playing in co-op. After reaching a set amount of experience points you will level up.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Not all games are made by dev teams with massive budgets. In fact, some games were made in Adobe Flash before becoming a commercial product.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
By dieing, players get a game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
Games with cartoony, colourful, happy art styles that involve a lot of bloodshed, violence and killing. Examples would be Castle Crashers, Team Fortress 2, Battlefield Heroes, Alien Hominid, Conker's Bad Fur Day...
A heads-up display is a graphical overlay of vital information used in most modern games.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Players, enemies and bosses have their own health.
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
IGF is the Independent Games Festival, an annual gathering of Indie developers. The term also refers to the associated awards.
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