Follow

    Castlevania: Curse of Darkness

    Game » consists of 2 releases. Released Nov 05, 2005

    A sequel to the events of Castlevania III: Dracula's Curse. Hector, a devil forgemaster that fled Dracula's service, seeks revenge and must stop Isaac, another forgemaster still loyal to Dracula.

    Short summary describing this game.

    Castlevania: Curse of Darkness last edited by AlexB4tman on 11/29/21 06:29AM View full history

    Overview

    Taking place after the events of Castlevania III: Dracula's Curse, when Trevor Belmont and company defeated Dracula. Immediately upon his defeat, Dracula used the last of his power to spread a curse across the land, inhabiting it with vicious monsters and turning the people to heresy and violence.

    Among the people affected was a man named Hector, who once was employed by Dracula as a devil forge master, a sorcerer who created and conjured monsters. Having left Dracula's employ after falling in love with a human woman, Hector's life was undone when a mob accused his wife of witchcraft and subsequently murdered.

    It was not long after that Hector learned his wife's murder was directed by his former fellow forge master, Isaac, who still remained loyal to Dracula. Seeking revenge for the heinous deed, Hector began his chase to destroy Isaac and end the curse before others suffered as he did.

    Gameplay

    The gameplay of Curse of Darkness is very similar to the previous iteration (Castlevania: Lament of Innocence), but with several key differences. In the ways that it is similar, the player is able to traverse a series of large rooms and corridors, each inhabited by enemies that respawn after a short time.

    Combat plays out in the same style as games such as Devil May Cry and Onimusha, where the camera stays fixed and cannot be controlled by the player. However, it will move to accommodate player position. The more that Hector fights, the more he will learn new techniques to use as well, just as it was with Leon in Lament of Innocence.

    As far as differences go, Curse of Darkness offers many new features that make it unique from the previous entries. There is an experience-based leveling system, where Hector will be able to become more powerful the more enemies that he defeats. There is also a forging system, where Hector is able to take different materials to craft new weapons, items and armors.

    Stealing from enemies is also a tactic that Hector is able to use. During special circumstances, enemies may open themselves up to this technique and relinquish items that range from common, rare and unique.

    Most notable of all is the devil forge system. When special materials are interacted with, Hector is able to create monster familiars, which will assist him in both combat and exploration throughout the game. Most of the familiars, called innocent devils, have the ability to unleash attacks. Others are able to offer support by healing Hector, or turning him invisible. Others still are able to use their abilities to open doors or access distant areas. Throughout the game, the Innocent Devils are able to evolve into different forms, granting them different abilities, depending on what form they take.

    Items

    The game offers many different items to consume or equip.

    Consumables

    ImageNameDescription
    No Caption Provided
    PotionRestores 50 HP
    No Caption Provided
    High PotionRestores 200 HP
    No Caption Provided
    XS PotionRestores Full HP
    No Caption Provided
    SerumCures poison
    No Caption Provided

    Uncurse PotionCures curse
    No Caption Provided
    Magical TicketTransports Hector back to Julia's shop
    No Caption Provided
    Memorial TicketTransports Hector back to the last save point he visited
    No Caption Provided
    Moai StatueSells for a high price
    No Caption Provided
    LollipopRestores 1 HP
    WineRestores 5 HP
    ShortcakeRestores 15 HP
    French FriesRestores 20 HP
    HamburgerRestores 20 HP
    Ice CreamRestores 20 HP
    Hot DogRestores 35 HP
    MilkRestores 50 HP
    Tomato JuiceRestores 50 HP
    RiceRestores 75 HP
    PizzaRestores 90 HP
    CheeseRestores 100 HP
    RamenRestores 100 HP
    NapoletanaRestores 125 HP
    Sunnyside Up EggRestores 150 HP
    SushiRestores 150 HP
    Pork BowlRestores 200 HP
    BorschtRestores 250 HP
    CurryRestores 250 HP
    PiroshkiRestores 250 HP

    Instant Use Items

    These items are used upon collecting them.

    • Heart: Restores 5 hearts.
    • Big Heart: Restores 10 hearts.
    • Small Meat: Restores 29 HP.
    • Large Meat: Restores 290 HP.
    • Rosario: Instantly destroys all enemies who are onscreen.
    • HP Max Up: Increases maximum HP by 30.
    • Heart Max Up: Increases maximum hearts by 10.
    • Money: Cash pickups with values of 1, 5, 10, 20, 50, 100, 200, 500 and 1000.
    • Evo Crystals: Crystals that allow Innocent Devils to evolve into different, more powerful forms. The type of crystal dropped depends on which weapon is used.

    Materials

    The items that are used to create more powerful items. Some can be found in the environment. Most are dropped by enemies. Some rare materials can only be stolen from enemies.

    • Adamantine
    • Aluminium
    • Ancient Memory
    • Angel Halo
    • Aquamarine
    • Beelzebub's Seal
    • Bronze
    • Carbon Steel
    • Ceramics
    • Ceremonial Tool
    • Damascus Steel
    • Dark Crystal
    • Dark Matter
    • Death's Pulse
    • Devil Iron
    • Devil Vein
    • Dragon Scale
    • Ether
    • Forgotten Memory
    • Frenzy of Wind
    • Galtite
    • Holy Man's Vein
    • Immortal Fragment
    • Indigo Steel
    • Jade
    • Jet Black
    • Knight's Vein
    • Lightning Stone
    • Midas's Gold
    • Miracle Egg
    • Orichalcum
    • Phlogiston
    • Purple Glitter
    • Red Steel
    • Spirit of Fuji
    • Steel
    • Sun Tears
    • Vampire Blood
    • White Steel
    • Wild Memory

    Weapons

    Weapons in this game have various categories, each with their own strengths and weaknesses. Some have more reach, are faster but weaker, slower but stronger, and other combinations of balance.

    Swords

    • Short Sword
    • Broad Sword
    • Ada
    • Sword Breaker
    • Schiavona
    • Kris Naga
    • Damascus Sword
    • Bastard Sword
    • Seven Bladed Sword
    • Laser Blade
    • Bamboo Sword

    Greatswords

    • Zweihander
    • Nodachi
    • Claymore
    • Dragon Killer
    • Muramasa
    • Feather Sword

    Fencing Swords

    • Foil
    • Main Gauche
    • Rapier
    • Colichermade
    • Estoc

    Hand Axes and Clubs

    • Gano
    • Piko-Piko Hammer
    • Frying Pan
    • Club
    • Mace
    • Pumpking Mace
    • Morgenstern
    • Zaghnol

    Two-Handed Axes and Clubs

    • Bullova
    • Bardiche
    • Tabar
    • Battle Axe
    • War Hammer
    • Death's Scythe

    Spears

    • Deck Brush
    • Bamboo Spear
    • Dung
    • Sasumata
    • Lance
    • Naginata
    • Long Spear
    • Trident
    • Versatile Spear
    • Halberd
    • Nyoi-Bo
    • Do Sanga
    • Chauve-Souris

    Knuckles

    • Champion Gloves
    • Punch Rings
    • Baghnakhs
    • Claws
    • Jur
    • Knuckle Duster
    • Metal Glove
    • Iron Shell Fist
    • Ring
    • Hora
    • Pata
    • Force Gloves

    Special Weapons

    • Gatling Gun
    • Bombs
    • Boomerang
    • Fire Flask
    • Shuriken
    • Hien
    • Spiked Shield
    • Bat
    • Electric Guitar
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.