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Game » consists of 3 releases. Released 1985
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
This concept is for games where at least one of the main characters is female.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Character Theme: A recurring musical theme that accompanies a particular character.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Sometimes one playable character just isn't enough.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Levels whose visual design represents objects or symbols (including text).
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Puzzle platformers are platform games where the key aspect involves solving riddles and puzzles, rather than combat.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Games whose titles consist of a single word.
These games are designed to be played by one person, and one person only.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
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