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The time it takes to cast a spell or ability
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
A recitation of spoken words during a ritual or summoning.
The Infestor is the energy-based support unit of the Zerg. It can move while burrowed.
Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A process or magical spell that removes mana from a target, aiming to disable the targets use of magical spells or other abilities that use mana.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
Sarnaks are an artificial race created by the Iksar by combining the blood of dragons with that of the Iksar themselves.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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