Something went wrong. Try again later
    Follow

    Chibi-Robo!

    Game » consists of 4 releases. Released Feb 07, 2006

    Meet Chibi-Robo, the best little care-taker money can buy. Race around the Sanderson household to create happiness within the household while making friends with toys.

    plasticpals's Chibi-Robo! (GameCube) review

    Avatar image for plasticpals

    Under-appreciated classic

    Skip’s first Gamecube game, Giftpia, never made it across the Pacific despite the intense interest of curious gamers starved of RPGs.  Luckily, Chibi-Robo didn’t suffer the same fate.

    Chibi-Robo shrinks players down to the small size of its titular star, a tiny robot built only to make people happy.  Like Mr. Mosquito, Pikmin, Katamari Damacy, and The Minish Cap, Chibi-Robo places a large emphasis on exploring the world from a worm’s eye view.  The entire game takes place in and around the household of the Sanderson family.

    Fundamentals

    Exploring their humble abode is no simple task if you’re 10cm tall, not to mention Chibi Robo’s limited power capacity, which always threatens to run out.  Being a robot, Chibi won’t die – but running out of power (which drains in different amounts depending on the actions he performs) is about as close to death as he’ll get.  Luckily Chibi can plug himself in to wall outlets to recharge, which he’ll do quite often in the beginning.

    There’s also a day / night cycle, with either portion of the day divided into 5, 10, or 15 minute chunks.  The longer you set the timer, the more you can accomplish.  At night, when the Sandersons are sleeping, the toys spring to life (ala Toy Story) and Chibi will have to make them happy, too.

    Gameplay

    As Chibi explores his surroundings (often through clever puzzle-platforming) picking up trash and scrubbing away messes left by his human owners, he acquires Happy Points and Moolah.  The happier he makes the people, animals, and toys, the closer he gets to becoming the #1 Chibi Robo in the world, which is the underlying goal of the game, and each step of the way nets him increased battery life.

    Cleaning up soon takes a back seat to meeting the strange inhabitants of the home, each of whom has a unique personality, dreams, crushes, and problems.  These storylines are sometimes brief episodes, while others span the entire length of the game (including after the credits have rolled).  Moolah earned or collected can be spent on items or tools that will expand Chibi’s arsenal, and costumes give him special abilities (like understanding animals or skipping to the next day).

    Conclusion

    Chibi-Robo is especially refreshing in that there is virtually no violence or enemies in the game.  Spydorz (robotic spiders that attack from time to time) are easily dealt with, and leave behind scrap metal which can be recycled into ladders, bridges, and warps; useful tools for exploring the world.  The only real suspense comes when your battery life is running low, or when you’re in the middle of a complex platforming task and the day or night is about to end.  The importance of this point cannot be stressed enough in today’s market of videogames which rely too much on violent conflict resolution.

    Chibi-Robo is a thoroughly polished adventure game with a laid back, stress-free style, broken up by enjoyable bouts of platforming, action, and mini games.  The endearing characters (including the family dog’s love-stricken chew toy), the many trials and tribulations they set upon you, and the stories that play out as a result of your actions, are fun and rewarding to watch unfold.  The game has a very open-ended style that reminded me of the many intertwining character stories in Zelda: Majora’s Mask.  All in all Chibi-Robo is a very unique game lasting between 15-20 hours that shouldn’t be missed.
     
    This review is a repost from: http://www.plasticpals.com

    Other reviews for Chibi-Robo! (GameCube)

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.