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    Child of Eden

    Game » consists of 10 releases. Released Jun 14, 2011

    Q Entertainment's music shooter for Xbox 360 and PlayStation 3. It features support for the Kinect and Move controllers, and is considered a spiritual successor to the cult classic, Rez.

    mikeinsc's Child of Eden (Xbox 360) review

    Avatar image for mikeinsc

    Great...While it Lasts

    I actually like Q Entertainment's games. Rez was great. E4 was phenomenal. And Child of Eden is great.
     
    It's just that all of their games are so short with so little in them.
     
    CoE has you trying to save Lumi (first person born in space) in Eden (the internet) as you try to eliminate viruses that are attacking her. It is a gorgeous title with visuals that are second to none, a lead NPC that you can actually feel a connection with, and controls that work quite well. But you only get 6 levels and only one of them goes longer than 15 minutes. The game is basically over in 2 hours.  And the levels don't change with replays --- enemies appear in the same positions, with the same patterns, and the same number of enemies.
     
    It is really fun to play. The Kinect controls are shockingly accurate, easily the most accurate this side of Kinect Sports. You can also play with a controller and both work equally well. The controller, naturally, is more accurate but the Kinect allows quicker response time --- both of which are vital in the last 2 levels which get moderately challenging. The game's controls are easy --- one hand/button handles lock on targeting, your other hand/different button handles rapid fire shooting, and a motion unleashes Euphoria which is the traditional smart bomb that have been in shooter for darned near ever. The game controls, for wont of a better term, like a Q game. Their games all have similar feels and basic gameplay styles to them (fire with the beat of the music and you will do better). If you like their prior work --- which, again, I very much do --- this game will fit into your wheelhouse.
     
    The game is all about the atmosphere. It is the spiritual successor to Rez that nobody ever figured would be released. Sadly, there isn't a lot of substance to work with. The levels, again, are short. Saying it lasts for 2 hours on a single playthrough is probably a bit generous. The game's length is based primarily upon the need to replay levels ad infinitum (minimum 12 times each to unlock all items). While I do enjoy the game, it seems like a fairly shallow manner to increase the length. It is a fun game to replay --- but it feels to not fit a retail priced release. This would be one of the truly great XBLA/PSN titles ever released yet we are expected to pay $50 for this? I feel the price is the ONLY real fault with this title.  At $20, its the ultimate no-brainer purchase. It's almost "art", except not all that pretentious.
     
    Child of Eden is a game you truly should play. It is so much fun to play. It controls expertly. Everything about the game is amongst the most artistically impressive and enjoyable experiences this generation. It just isn't a real retail-style release. But it is easily the best Kinect game this year until Kinect Sports 2 and Dance Central 2 are launched. Like Dance Central and Kinect Sports, it shows the promise of the Kinect --- and it is an unexpected usage of the technology that worked so much better than I assume anybody thought possible.

    Other reviews for Child of Eden (Xbox 360)

      The Perfect Kinect Experience? 0

      Me and my Kinect, we never seem to get along. A recent purchase with the underlying excuse of "research" due to the nature of my job, I already realised that my living room was insufficient for the demands of the somehow-sentient box of tricks. That nod of its head when it powered up for the first time... it always felt judgemental. If it could shake its head at the lack of playspace in front of my television, it wouldn't surprise me one jot.Microsoft's market research obviously took into accoun...

      8 out of 10 found this review helpful.

      A Superlatively Worthy Successor to Rez 0

      If anybody was going to be disappointed by Child of Eden, it would probably be me. Tetsuya Mizuguchi, the game’s director, previously created the game Rez (another musical shooter), which revolutionized my view of games as a teenager. Rez made me realize--just as 2001: A Space Odyssey did for me with film--that the medium could be used for something more emotionally resonant than the commercial works that are most popular and best publicized. Since then, I’ve decided to pursue a career in game d...

      7 out of 11 found this review helpful.

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