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    Chivalry: Medieval Warfare

    Game » consists of 6 releases. Released Oct 16, 2012

    Set in a medieval-fantasy world engulfed in civil war, Chivalry is a multiplayer-focused class-based action game putting players in the role of valorous knights.

    I think we need to revisit Chivalry for TNT

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    mrfluke

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    dungbootle

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    That is wonderful.

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    ghost_cat

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    I'm sure it's just admin fucking around with gravity ratios.

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    ImmortalSaiyan

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    #4  Edited By ImmortalSaiyan

    That game does seem mighty rad.

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    mrfluke

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    @ghost_cat said:

    I'm sure it's just admin fucking around with gravity ratios.

    if its just the admin of a server then id imagine its not too difficult to pull off then?

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    breadfan

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    I'm sure it's just admin fucking around with gravity ratios.

    Or a historically accurate server.

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    Lanceuppercut

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    Amazing!

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    face15

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    #8  Edited By face15

    Awesome.

    That game seems stupid and insane and fun but it's not really something I'd play myself. Would love to see a second TNT on it.

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    joshthebear

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    #9  Edited By joshthebear

    Holy shit, yes.

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    DaMisterChief

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    Yes

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    ghost_cat

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    @mrfluke said:

    @ghost_cat said:

    I'm sure it's just admin fucking around with gravity ratios.

    if its just the admin of a server then id imagine its not too difficult to pull off then?

    Right, you would just bring up the console and type in the command to adjust the gravity variable to a desired ratio, so long as you are the server's admin with full privileges. Like the old days of CS when admins went nuts on private servers.

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    Bollard

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    Hell yeah we do.

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    mrcraggle

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    So much screaming

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    MarkWahlberg

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    Fucking brilliant. Although it doesn't top the best Chivalry vid.

    Loading Video...

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    mrfluke

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    Fucking brilliant. Although it doesn't top the best Chivalry vid.

    Loading Video...

    this game is great

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    mosdl

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    I'm sure it's just admin fucking around with gravity ratios.

    Gravity modifying servers are fun as hell, feels like a kung fu movie with massive jumps

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    Rolyatkcinmai

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    @mrfluke said:

    @ghost_cat said:

    I'm sure it's just admin fucking around with gravity ratios.

    if its just the admin of a server then id imagine its not too difficult to pull off then?

    Right, you would just bring up the console and type in the command to adjust the gravity variable to a desired ratio, so long as you are the server's admin with full privileges. Like the old days of CS when admins went nuts on private servers.

    Giant Bomb server admin here.

    It's not actually a variable you can change on the fly, but it's stored in the config to be executed at server launch. I wouldn't mind setting it to low grav once in a while. The server is pretty active so we'd have to let people know.

    Default gravity in Unreal is 520 (GldSrc and Source are 800). I'd imagine 100 or 200 are low enough.

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