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3D game engine made by Techland.
Improved version of the Chrome engine with DirectX 9.0 support.
Improved version of the Chrome engine introducing DirectX 9.0c, HDR lightning and bump mapping.
The fourth iteration of the Chrome Engine that was introduced with "Call of Juarez: Bound in Blood".
The latest version of the Chrome Engine, Call of Juarez: The Cartel is the first game to use the engine.
The next iteration of the Chrome Engine 5, Dying Light is the first game to use the engine. Later both Dead Island Definitive Edition and Dead Island Riptide Definitive Edition used this engine to remastered original games' lighting, Chrome Engine 6 is also seen in Dying Light's DLCs, Expansions and community custom maps
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Quest givers that task the player with killing an enemy or specific number of enemies.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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