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    Chrono Cross

    Game » consists of 8 releases. Released Nov 18, 1999

    The sequel to the classic Super Nintendo RPG, Chrono Cross expanded the franchise to alternate universes, adopted a turn-based combat system, and had dozens of playable characters.

    Chrono Cross This! (Four Times the Fighting!)

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    FateOfNever

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    Edited By FateOfNever

    Welcome to...

    Welcome to!

    WELCOME TO!

    Chrono Cross This! 4!

    Heck yeah, still using this crappy MS Paint logo!
    Heck yeah, still using this crappy MS Paint logo!

    You can find all my other Chrono Crossings of This at my blog page, because, why not just give you one place to look instead of a bunch of individual links.

    The Story So Far?

    Not great. Bad dialogue, an ok combat system, annoying characters, crossing parallel dimensions, being attacked by dragoons, picking up Guile (still not the cool Guile, and also not Magus) and a bunch of other characters (most of which I couldn't care less about. I should go make the other Guile page though..) Foreshadowing, more foreshadowing, even more foreshadowing. Some demi-human racism, Chrono Trigger reference after Chrono Trigger reference (those aren't going away in this episode either.)

    Last left off having recruited Guile and am breaking into some place called Viper Manor because everyone but me wants to, me, as Serge, couldn't care less. I'm supposed to believe that I will find all of my answers at Viper Manor (except I already have any answer that matters and I think I'd be better off if I just ignored all of it, went back to my own world, and called it good.)

    This Time In The Days Of Our Lives.

    No Caption Provided

    I break into Viper Manor! Go figure, right? First I go get... Korcha? Something, I dunno, he uses CHA instead of "you" - "I gotCHA some cookies." and yes it's in capitals. Anyway, one of the lesser offenders for dialogue so far in the game, but, he seems sort of annoying, so, I still don't really care about him. But, we go by boat to Viper Manor (the supposedly impenetrable fortress) and climb some rocks while one single guard throws boulders down at me to try and get me to stop going up. (It doesn't stop me by the way, go figure.) Actually, the whole scene sort of reminded me of the mini game in FF7 where you have to stop the invaders from climbing up and attacking your outpost.

    So, I get to the top (there are a couple of chests I can't figure out how to get to, but, whatever, they can't be that important) and the guard freaks out and jumps down and fights me. I whoop his ass then he throws another boulder which comically (not really) goes awry and angers some bird monster off screen and causes it to come and kill the guard and then attack me. Boss fight, I win.

    I get up to the mansion then and... get told we should wait until night fall because... something? It seemed pointless, really. And why did this one inept guard not put the ENTIRE MANSION ON ALERT. I guess because he was inpet, but, really. This seems like the least impenetrable fortress... with some really awful guards.

    Anywho, moving on.

    So I find a guy and he wants me to feed some dragons as a mini game. I end up feeding them 10 times, 20 times, 30 times, 40 times, and 100 times, getting a different reward each time. Getting iron armor for 100 times (as difficult as that was before I realized I could just hold down the X button to feed the dragons) seems kind of silly. But that's nothing specific to Chrono Cross, so, whatevs. From doing this I earn a key to get into Viper Manor.

    I bet this French clown joins me at some point, and is also probably evil or something.
    I bet this French clown joins me at some point, and is also probably evil or something.

    Really barely anything happens. I learn that there's a guest at the Manor, that monsters have been showing up in the Manor (I don't know how, they house an entire military unit within its walls, apparently they're all so bad at their jobs that they can't even clean up these random monsters.) I fell to a trap (that you pretty much had to fall to because you have to enter a password that you have no way of knowing) and then stole some uniforms to impersonate soldiers. I found a handful of locked doors; I don't know if there was maybe some way for me to get into them, if they're something I get to come back to later, or whatever, so I just left them and kept going.

    I met a scientist with a German accent, I met a French speaking Harlequinn, I met a science experiment that talks like Bugs Bunny, I met a big tough soldier THAT TALKS IN ALL CAPS ALL THE TIME, I met a little girl that talks like she's either a valley girl or from the 60's or something.. I dunno. Harle, the Harlequinn, I think maybe confounds me the most. Surprisingly I don't find her the most offensive on her own, but, why the fuck does she talk in French randomly? France isn't even a place in the Chrono Trigger universe. So why does she speak French?! UGH! So stupid. Whatever though, this isn't going anywhere, I gotta get used to putting up with it.

    What else, let's see..

    Oh, I met Belthazar. He told me he was a prophet, and explained the whole two worlds thing to me (again..) and then told me how to get to General Viper. Which, lo-and-behold, I get to General Viper's room, meet the viper, find out that Kid is looking for the Frozen Flame (for some reason) and that she's with this group called The Radical Dreamers and I met Lynx, who wants Serge and his soul so that he can...do... something.. then he called me -

    THE CHRONO TRIGGER!

    No Caption Provided

    Probably not that Chrono Trigger though, probably the Chrono Trigger mentioned IN Chrono Trigger, but, eh, all sorts of references and mystery and so on, so forth. The important part is that Kid got hit by a poisoned dagger thrown by Lynx and now I need to go find a Hydra (which is extinct, I bet I can find one in my own world though) and then I can save her! I had a choice to just not go find a cure for her, and I kind of am curious where that would have lead, but, I know that Kid won't die one way or another, so, whatever.

    This is roughly where I stopped, needing to go back to my world and kill a hydra (and probably drive them into extinction in my world too) to save this one girl (who is just a clone... but we'll be getting to that later in the future.)

    My Thoughts?

    The game is growing on me a little, but, I still think the people that say CC is better than CT are crazy people. I don't even think that this could be a case of personal preference, CT is just strictly a better made game. You may LIKE CC more than CT, but CT is, by far, a much better made game.

    The dialogue in the game still bugs the shit out of me, but I'm putting up with it.

    For as much work went into designing a new combat system, it's simply average so far.
    For as much work went into designing a new combat system, it's simply average so far.

    Combat is ok. It continues to grow on me a bit, but, it doesn't seem 'great', just 'ok.' It's serviceable.

    The pacing of the game seems really, really awkward. I couldn't tell you exactly what it is, but, it just doesn't feel good. So much of it feels so forced, and like I'm just kind of along for the ride, like, I have no emotional attachment to anything that's going on, it's just happening and I'm going along with all of it because I'm supposed to. CT felt more natural about that. I kind of went along with things in CT because I had to (I couldn't just let this girl disappear and not go looking for her) and after I get back I don't have a choice, I'm wrapped up in some serious shit where the Counselor wants to kill me, and then I get flung into the far distant future where I find out that some real bad shit goes down somewhere between my time and this time and that gives me an emotional attachment of wanting to see the story through, because I want to save the planet, if I can, somehow, because I know stuff is going to happen and who else is going to do it?

    This guy and Serge are both chosen ones. The difference? This guy is interesting, Serge isn't.
    This guy and Serge are both chosen ones. The difference? This guy is interesting, Serge isn't.

    In CC, though, I feel like random shit is just happening around me, and they couldn't figure out how to get it to all fit together so they just gave me really aggressive personalities around me that will force me to go places and do things for no reason. And then I find out that "I'm special and a chosen one and that I'm the key to everything that ever existed and.." ugh, sorry, I've never really liked the whole "chosen one" story that finds its way into so many JRPGs. One way or another you are always "the chosen one" because for one reason or another you're the only one so special that you can save the world/universe/whatever. But when they shove it down your throat blatantly telling you that you were chosen from birth to be this...key.. and blah blah blah, it just sounds awful. It sounds like they couldn't come up with any real story for your character so they just fell back on something easy. Maybe that's not the case, and hey, these people are, or were, talented enough to make a living off of the stories they wrote and created, but that doesn't excuse it for me, personally. Games where you are somehow 'the chosen one' can be presented better than this though. I look at something like Persona 3 or 4, where the main character is special and unique and is sort of a key to a puzzle and is unique in the world, they still make the main characters feel special and fleshed out BEYOND that trope. CC doesn't do that, and it's worse for it.

    So where am I at with the game? At this point in time I could still just put the controller down and not finish the game and be perfectly ok with it. I don't feel compelled to keep playing the game. It hasn't done anything, at all, that has drawn me in so completely that I need to keep playing it. Will I keep playing? You bet. This gives me something to do and gives me a reason to write, and I want to write more. Plus, by the end, I think I'd like to be able to potentially write a review or something. But, we'll see where it goes. Anyway, thanks for reading.

    Check out the other blog entries on my blog page and check back probably next week for part five where hopefully things start going a bit faster.

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    FateOfNever

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    #1  Edited By FateOfNever

    Welcome to...

    Welcome to!

    WELCOME TO!

    Chrono Cross This! 4!

    Heck yeah, still using this crappy MS Paint logo!
    Heck yeah, still using this crappy MS Paint logo!

    You can find all my other Chrono Crossings of This at my blog page, because, why not just give you one place to look instead of a bunch of individual links.

    The Story So Far?

    Not great. Bad dialogue, an ok combat system, annoying characters, crossing parallel dimensions, being attacked by dragoons, picking up Guile (still not the cool Guile, and also not Magus) and a bunch of other characters (most of which I couldn't care less about. I should go make the other Guile page though..) Foreshadowing, more foreshadowing, even more foreshadowing. Some demi-human racism, Chrono Trigger reference after Chrono Trigger reference (those aren't going away in this episode either.)

    Last left off having recruited Guile and am breaking into some place called Viper Manor because everyone but me wants to, me, as Serge, couldn't care less. I'm supposed to believe that I will find all of my answers at Viper Manor (except I already have any answer that matters and I think I'd be better off if I just ignored all of it, went back to my own world, and called it good.)

    This Time In The Days Of Our Lives.

    No Caption Provided

    I break into Viper Manor! Go figure, right? First I go get... Korcha? Something, I dunno, he uses CHA instead of "you" - "I gotCHA some cookies." and yes it's in capitals. Anyway, one of the lesser offenders for dialogue so far in the game, but, he seems sort of annoying, so, I still don't really care about him. But, we go by boat to Viper Manor (the supposedly impenetrable fortress) and climb some rocks while one single guard throws boulders down at me to try and get me to stop going up. (It doesn't stop me by the way, go figure.) Actually, the whole scene sort of reminded me of the mini game in FF7 where you have to stop the invaders from climbing up and attacking your outpost.

    So, I get to the top (there are a couple of chests I can't figure out how to get to, but, whatever, they can't be that important) and the guard freaks out and jumps down and fights me. I whoop his ass then he throws another boulder which comically (not really) goes awry and angers some bird monster off screen and causes it to come and kill the guard and then attack me. Boss fight, I win.

    I get up to the mansion then and... get told we should wait until night fall because... something? It seemed pointless, really. And why did this one inept guard not put the ENTIRE MANSION ON ALERT. I guess because he was inpet, but, really. This seems like the least impenetrable fortress... with some really awful guards.

    Anywho, moving on.

    So I find a guy and he wants me to feed some dragons as a mini game. I end up feeding them 10 times, 20 times, 30 times, 40 times, and 100 times, getting a different reward each time. Getting iron armor for 100 times (as difficult as that was before I realized I could just hold down the X button to feed the dragons) seems kind of silly. But that's nothing specific to Chrono Cross, so, whatevs. From doing this I earn a key to get into Viper Manor.

    I bet this French clown joins me at some point, and is also probably evil or something.
    I bet this French clown joins me at some point, and is also probably evil or something.

    Really barely anything happens. I learn that there's a guest at the Manor, that monsters have been showing up in the Manor (I don't know how, they house an entire military unit within its walls, apparently they're all so bad at their jobs that they can't even clean up these random monsters.) I fell to a trap (that you pretty much had to fall to because you have to enter a password that you have no way of knowing) and then stole some uniforms to impersonate soldiers. I found a handful of locked doors; I don't know if there was maybe some way for me to get into them, if they're something I get to come back to later, or whatever, so I just left them and kept going.

    I met a scientist with a German accent, I met a French speaking Harlequinn, I met a science experiment that talks like Bugs Bunny, I met a big tough soldier THAT TALKS IN ALL CAPS ALL THE TIME, I met a little girl that talks like she's either a valley girl or from the 60's or something.. I dunno. Harle, the Harlequinn, I think maybe confounds me the most. Surprisingly I don't find her the most offensive on her own, but, why the fuck does she talk in French randomly? France isn't even a place in the Chrono Trigger universe. So why does she speak French?! UGH! So stupid. Whatever though, this isn't going anywhere, I gotta get used to putting up with it.

    What else, let's see..

    Oh, I met Belthazar. He told me he was a prophet, and explained the whole two worlds thing to me (again..) and then told me how to get to General Viper. Which, lo-and-behold, I get to General Viper's room, meet the viper, find out that Kid is looking for the Frozen Flame (for some reason) and that she's with this group called The Radical Dreamers and I met Lynx, who wants Serge and his soul so that he can...do... something.. then he called me -

    THE CHRONO TRIGGER!

    No Caption Provided

    Probably not that Chrono Trigger though, probably the Chrono Trigger mentioned IN Chrono Trigger, but, eh, all sorts of references and mystery and so on, so forth. The important part is that Kid got hit by a poisoned dagger thrown by Lynx and now I need to go find a Hydra (which is extinct, I bet I can find one in my own world though) and then I can save her! I had a choice to just not go find a cure for her, and I kind of am curious where that would have lead, but, I know that Kid won't die one way or another, so, whatever.

    This is roughly where I stopped, needing to go back to my world and kill a hydra (and probably drive them into extinction in my world too) to save this one girl (who is just a clone... but we'll be getting to that later in the future.)

    My Thoughts?

    The game is growing on me a little, but, I still think the people that say CC is better than CT are crazy people. I don't even think that this could be a case of personal preference, CT is just strictly a better made game. You may LIKE CC more than CT, but CT is, by far, a much better made game.

    The dialogue in the game still bugs the shit out of me, but I'm putting up with it.

    For as much work went into designing a new combat system, it's simply average so far.
    For as much work went into designing a new combat system, it's simply average so far.

    Combat is ok. It continues to grow on me a bit, but, it doesn't seem 'great', just 'ok.' It's serviceable.

    The pacing of the game seems really, really awkward. I couldn't tell you exactly what it is, but, it just doesn't feel good. So much of it feels so forced, and like I'm just kind of along for the ride, like, I have no emotional attachment to anything that's going on, it's just happening and I'm going along with all of it because I'm supposed to. CT felt more natural about that. I kind of went along with things in CT because I had to (I couldn't just let this girl disappear and not go looking for her) and after I get back I don't have a choice, I'm wrapped up in some serious shit where the Counselor wants to kill me, and then I get flung into the far distant future where I find out that some real bad shit goes down somewhere between my time and this time and that gives me an emotional attachment of wanting to see the story through, because I want to save the planet, if I can, somehow, because I know stuff is going to happen and who else is going to do it?

    This guy and Serge are both chosen ones. The difference? This guy is interesting, Serge isn't.
    This guy and Serge are both chosen ones. The difference? This guy is interesting, Serge isn't.

    In CC, though, I feel like random shit is just happening around me, and they couldn't figure out how to get it to all fit together so they just gave me really aggressive personalities around me that will force me to go places and do things for no reason. And then I find out that "I'm special and a chosen one and that I'm the key to everything that ever existed and.." ugh, sorry, I've never really liked the whole "chosen one" story that finds its way into so many JRPGs. One way or another you are always "the chosen one" because for one reason or another you're the only one so special that you can save the world/universe/whatever. But when they shove it down your throat blatantly telling you that you were chosen from birth to be this...key.. and blah blah blah, it just sounds awful. It sounds like they couldn't come up with any real story for your character so they just fell back on something easy. Maybe that's not the case, and hey, these people are, or were, talented enough to make a living off of the stories they wrote and created, but that doesn't excuse it for me, personally. Games where you are somehow 'the chosen one' can be presented better than this though. I look at something like Persona 3 or 4, where the main character is special and unique and is sort of a key to a puzzle and is unique in the world, they still make the main characters feel special and fleshed out BEYOND that trope. CC doesn't do that, and it's worse for it.

    So where am I at with the game? At this point in time I could still just put the controller down and not finish the game and be perfectly ok with it. I don't feel compelled to keep playing the game. It hasn't done anything, at all, that has drawn me in so completely that I need to keep playing it. Will I keep playing? You bet. This gives me something to do and gives me a reason to write, and I want to write more. Plus, by the end, I think I'd like to be able to potentially write a review or something. But, we'll see where it goes. Anyway, thanks for reading.

    Check out the other blog entries on my blog page and check back probably next week for part five where hopefully things start going a bit faster.

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    csl316

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    #2  Edited By csl316

    Care to elaborate why the combat system is just ok? That's a large part of the game condensed into a handful of words.

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    FateOfNever

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    #3  Edited By FateOfNever

    @csl316: Sure, I'll see what I can come up with.

    Now, bear in mind that this is just my experience with it thus far, and I also recognize that it's entirely possible that somewhere later on the system becomes far more engaging/important (sort of the way the combat in CT is rather normal, but because they have the active battle system and then, on top of that, introduce enemies that force you to pay attention or suffer for it) and thereby becomes more interesting.

    Right now though, I feel like they made a rather complex system where you have to dance around combat percentages, stamina meter, field color, enemy color, a limited number of spells per combat, no items, etc. but all I end up doing in combat, almost no matter what I'm fighting so far, is -

    Serge - X (1), X (2), X (3), X (1), turn ends.

    Kid - X (1), X (2), Element, Pilfer (try to steal from an enemy)

    Guile - X (1), X (2), X (3), X (1)

    Rinse repeat until everything is dead, or, until I build up enough of an element meter to use magma bomb three times on everything and watch it all die. The percentage thing is supposed to be engaging by making you think about "what attack should I do next" except that they build in a system where if your attack hits it automatically goes to the next level of attack, if you miss, it stays the same. So unless you're trying to use elemental magic in the middle of your attacks, there's no reason to not just hammer on the X button.

    The field color thing is sort of interesting, except that since enemies ALSO effect the field color, filling it all one color sort of randomly gets out of your control. I understand why it is that way, and I'm not complaining that it happens, but because it happens it makes me just not care about it outside of setting all of my characters up to have their element meters filled all at the same time so I can just throw a barrage of red spells at the enemies.

    The color of the enemies dictating what elements they are weak and strong to is also ok, but that's sort of something that's always existed in RPGs, so it doesn't feel so much like it's something new, just that it's being very, very blatant about what an enemies particular weakness is. So it's not really new, or by that matter, interesting, it's just them throwing the curtain out the window and going "eh, whatever." Plus most enemies are weak enough that you can use an element that they're strong against mixed in with your normal attacks and everything that they still die with zero problem.

    The only other purpose that character color does is let you know what kind of elements your own party members are good at casting. Again, this isn't really anything new, the only difference here is that instead of a character being locked into using only one specific element (for example, in another RPG, Kid would ONLY be able to cast Red spells, but in CC I can have her use any color of spells, it's just that Red is what she excels at.) So I sort of like that I do actually get to pick element color for what I want to be able to cast.

    However, this sort of falls apart because if I want to worry about field color at all then I can't have all three of my guys just take elements that they excel at because then I'd never (ok, not never, but, it would become increasingly more difficult) be able to get the field all one color. So it encourages me to pick one color and have all of my characters use elements of that one color, and then only have a couple of spells of other colors for "just in case" situations where I "might" need another color (except that hasn't come up yet, so, it's not really that worrying.)

    I don't really hate the system or anything mind you, and I'm hoping something happens with the enemies that tries and makes it more interesting, but so far it feels like they went to a lot of extra effort to create a battle system that really just feels like almost any other battle system.

    I don't really want to spend a lot of time trying to compare the combat to games that came AFTER it did, since that may feel a bit unfair, but, for example - FF13 has a rather unique combat system. Whether people like it or dislike it, they spent a lot of time creating a new battle system and it doesn't feel like anything else around it. Persona 4 doesn't go out of its way to create a brand new combat system, but it also is engaging and interesting enough of a combat system that just sort of refines what was in P3, and it still works well and feels good.

    I guess it feels like a case of "Well, I could either just put my bread in the toaster myself and get some toast made, or I could create an elaborate system of wires and gadgets and doodads so that when I pull this string over in this other room I can tell the toaster to make toast with the bread I had set up in there." I end up with toast either way, but one way is simple and doesn't try to do anything crazy, the other way I still end up with toast but I look a little bit like a fool jumping through so many hoops to make it.

    Again, I'd like to say, I do recognize that something could happen and the combat could get more interesting if the game ever takes off the gloves with the enemies, but right now, it just feels like they went through a lot of extra steps for something that really isn't any different than another battle system.

    That being said, they also did do some smart things. For example, at the end of battle letting you use up excess element ranks to cast healing spells. It does raise the whole "should resources be a limiting factor in RPGs or should each individual fight be the challenge instead of the entire dungeon as a whole being the challenge" but I do like it either way. It tries something different and it is different and it feels good.

    Other things still have a system behind a curtain though that aren't explained at all. Why do enemies get to interrupt my attacks? I know there's no action meter/turn meter governing when people get turns, but as a result I don't really have any idea when, or why, enemies get to act when they do. I understand when MY guys get to take actions, and I understand that if I bring all of my characters to "out" by using up all of their stamina that the enemies all get to have a go at me because none of my guys can act. I don't however understand why when I go to attack, I hit 1, 2, 3, they get to suddenly interrupt me after the 2. I also don't understand why sometimes, but not all times, when I get interrupted like that my hit percentages are reset for the exact same enemies. Sometimes it will be nice and interrupt me and then bring me right back to the attack screen with all the same percentages, other times it will interrupt me and then I lose that and just get pushed back to the normal menu actions screen and if I go to attack the guy I was attacking, the percentages are all reset. It doesn't bother me enough for me to hate it, or even really dislike it, but it bothers me enough to make me go "wait, why did that happen?"

    And this is somewhat related to the combat, but is more a gripe I had with Viper Manor more than the combat system itself, but one thing that was nice about CT (and a handful of other RPGs) is that you don't have random battles. You can see the enemies right on the screen and know when you're going to get into a fight and can, most of the time, avoid it if you want to. Viper's Manor decides that it's going to have psuedo-random encounters by making it so that if you walk down the middle of the hallway an enemy might just randomly drop down on top of you. That really bugged me, but, I don't hold that against the combat system, it's just something else I figured I'd mention now and that I hope there's not a whole lot more of that in the game (I don't imagine that becomes too much of a trend.)

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    #4  Edited By csl316
    @FateOfNever: Well, the game does get harder, especially if you end up doings some side quests later on.  Really makes you dig into things.  I remember it being fairly straightforward at first.
     
    And as far as those random battles in Viper Manor, CT occasionally had the same things going on.  Like the prehistoric part where you're in that castle with bones on the walls, and I think one of the mountains.  It does suck, can't argue that.

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