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Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
'M.S.F.' is a term used in Street Fighter 3: 3rd Strike in ranking a players performance at the end of a match. It stands for 'Master Street Fighter' and is the most prestigious of all grades received throughout the franchise.
To commemorate the significance video games have in our culture, they occasionally appear on national postage.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Characters that are designed to be scantily-clad.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A criminal organization within the Street Fighter universe established by M. Bison.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A combination of a split and a jump kick.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Damaging enemies by simply jumping on top of them.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
An art style prevalent in anime in which a character or other item is rendered in smaller proportions in order to make it small, cute, and cuddly.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
A combo move in fighting games that 1) requires a specific button combination to activate while combo-ing & 2) delivers a special animation associated with character or environment. Depending on game, might involve a gauge or act as a finishing move.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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