No idea what the punishment for the crime of necromancy around these parts are, but I've had a classic 3DS for 3 years now and decided to pick up a Circle Pad Pro to make up for my inconsistent R button which makes it difficult to engage with a lot of games (Monster Hunter 4G, Senran Kagura 2 and so on). Even Fire Emblem If/Fates forces you to use it to choose a partner to support your attack, a series which should really be playable to full capacity with the touch screen let alone the inputs that the Wii Remote has.
I was surprised at how good it feels to hold and that it also had another R button input which allows me to bypass the R button being inconsistent completely, it also happens to have buttons placed much like the Wii U Gamepad which followed it which feels like a better fit than the New 3DS which throws more buttons towards the cartridge. It won't fit in my pocket anytime soon, but it is still rather easy to slide out to switch off the wireless (the only hidden control option).
Will it resolve all of my R button woes? No. A good number of games like Fire Emblem if don't recognise the attachment, fair enough since there is next to no reason to expect someone to be using one of those for a turn based SRPG. Codename S.T.E.A.M had more camera work involved so it was a lucky one from the same year and developer. Gaist Crusher (God) is also an unfortunate case which doesn't support this, presumably since they were trying to push a cute add-on of their own: http://www.nintendolife.com/news/2013/08/weirdness_these_gaist_crusher_3ds_add_ons_arent_particularly_stylish
For people who aren't aware of what the R button does in that game, it handles transformations between Melee Form and Weapon Form (new set of attacks, a unique defense option for each - Melee blocks and Weapon dodges, it can be used to cancel attacks, some enemies are only able to be hurt when first hit with a specific form first and Melee form has great defense) then offers a bonus set of attacks for Extreme Form when held. Since Lock On has been re-mappable in E.X. Troopers and on the touch screen for Monster Hunter, this could have worked out pretty easily with a bit more thought.
Huh, you haven't compliment the ZL or ZR or bonus Circle Pad Option? Yeah. Resident Evil Revelations (already beat it once) still felt well designed for the movement system provided, same goes for Resident Evil The Mercenaries 3D (which doesn't support this - so I won't be playing the game for a while >_>). I can walk, run, do scripted dodges when I know what I'm doing and aim while moving. The D-Pad or Touch Screen have done a decent job with what the second Circle Pad handles so far. I might change my mind with more games though.
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