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    Cities in Motion

    Game » consists of 1 releases. Released Feb 22, 2011

    A transport management sim where the player is challenged to meet the changing transport demands of real-life cities as they change over time.

    Short summary describing this game.

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    Overview

    Cities in Motion is a transport management simulation developed by Colossal Order and published by Paradox Interactive. It was released on February 22, 2011 for the PC, and a Mac version was released May 20, 2011. The game tasks the player to take charge of the public transport system in a city, and develop it to meet the needs of the city as it grows and develops through the years. Players can also make their own cities with a built in map editor.

    A sequel, Cities in Motion 2, is set to be released Q2 2013.

    Gameplay

    Various Networks
    Various Networks

    In Cities in Motion, players are placed in charge of a public transport company in one of 4 European cities (with more cities available as DLC). Cities in Motion contains no city building; instead, players have to build their mass transit systems around the city's other infrastructure. However, the city does grow on its own, following the development of the city in real life. The game starts from 1920, although players can pick any year between 1920 to 2020 to start from in sandbox mode.

    In addition to managing their routes, players will also have to monitor the economy; when the economy is doing well, people are willing to pay higher ticket prices, employees demand more money, new vehicles cost more, and loans have higher interest rates. Players will also need to observe gas and electricity prices, as both are needed to power their vehicles. Prices fluctuations might turn a once profitable route into an unprofitable one.

    Vehicles and Routes

    In Cities in Motion, there are 5 main modes of transport, each with different characteristics:

    1. Buses: Cheap to build but restricted to roads. Traffic will severely worsen travel times and bus stops will stop cars behind the bus. A balance between location, number of buses/stops, and travel time is required.
    2. Trams: More expensive than buses because players have to build the infrastructure (tram rail) but generally faster traveling and quicker loading/unloading than buses. Lines and stops can be placed off road (e.g. through plazas, alleys, parks, etc.).
    3. Metro: Very expensive infrastructure and vehicles. Lines can go anywhere including underwater. Very fast load/unload times and stations have the largest catchment areas. Train lines can be below ground (most expensive), at ground level (cheapest), or elevated (middle) and can be switched within a line.
    4. Water Bus: Expensive stations and ships, but cheaper than metro when crossing water.
    5. Helicopter: Low capacity and expensive but fastest traveling speed and traffic-free (except at helipads). They are only available from 1957 onwards.

    In addition, some DLC cities replace trams with new transportation options:

    1. Monorail (Tokyo): A fast, cheap elevated rail system that can carry a lot of people. However, there is only a single track, so players have to organize their trains and place passing points.
    2. Trolley Buses (New York, St. Petersburg): A slightly more expensive bus system that players have to lay caternary lines for, but is faster and can carry more people. Like trams, lines and stops can be placed off road.
    Managing a Bus Route
    Managing a Bus Route

    Players have to use these modes of transportation to ferry passengers to their destinations, by planning and setting up routes to their transportation networks. Players have the ability to create new routes and delete old routes, build and assign stops and vehicles to their various routes, and set prices to tickets and wages to their workers. Passengers are smart enough to transfer between stations to get to their destination, so players only need to place stations in each others' catchment area for passengers to find a route to their final destinations. Travel time does not matter to the passengers, but they will get angry if they are left waiting at their stops for too long.

    Cities

    Tokyo
    Tokyo

    All cities in Cities in Motion are based on real cities, and grow and expand based on their historical development. Players cannot dictate the development of the city, and if their transport infrastructure conflicts with a scheduled development, they must move it or the game will forcibly remove it. There are 4 different sizes of cities: small, medium, large, and XL.

    Cities in Motion shipped with 5 cities, a tutorial city and 4 European cities. Additional DLC cities are also available for purchase, and are not limited to European cities. All cities come with a campaign, where players have to complete quests set by the city's representative to achieve victory. Players can also play the cities in a sandbox mode, where they can build to their heart's content.

    The cities in Cities in Motion are:

    1. Amsterdam: Available in the base game, a small canal city with lots of bridges and waterways.
    2. Berlin: Available in the base game, a large city divided into 2, due both to the river, and historical reasons.
    3. Helsinki: Available in the base game, a medium city on a peninsula, with outlying islands.
    4. Vienna: Available in the base game, a medium city with a tight historical inner city.
    5. Tokyo: The first DLC city made available, a XL city based on the most populous metropolitan area in the world.
    6. Munich: A free DLC city, a medium German city named after the monks who founded the city.
    7. Cologne: A DLC city.
    8. Leipzig: A DLC city.
    9. New York: A DLC city.
    10. San Francisco: A DLC city.
    11. Ulm: A DLC city.
    12. Paris: A DLC city.
    13. St. Petersburg: A DLC city.

    Vehicles List

    All vehicles in Cities in Motion has a speed rating and a capacity rating, and are are usually available for purchase for a set time period. It is taken off the market after the date, but players can still use their purchased vehicles after that time period.

    Base Vehicles

    Bus NameSpeedCapacityYears Available
    Maurice Astor3081920 - 1945
    Livingstone Ocelot40121927 - 1953
    Bismarck 3635181936 - 1958
    Jubilee Carrier45141941 - 1953
    Pavlov Extended40201949 - 1977
    Stern-Berger Urban55141955 - 1980
    Pathfinder City50181960 - 1993
    Stern-Berger 120055161969 - 1985
    Jubilee Turtle45201976 - 1998
    Pavlov Stretch50241981 - 2002
    Arnauld Supra60161985 - 2005
    Stern-Berger Doppel55251993 - Present
    Comet XL60291999 - Present
    Jubilee Compact80122003 - Present
    Maurice Futura70182012 - Present
    Tram NameSpeedCapacityYears Available
    Zossen-Mark I65101920 - 1962
    James Cook50151934 - 1966
    Pavlov Elektika60201947 - 1992
    Espen 170241966 - 2005
    Railcard Volatio75301992 - Present
    Louis Enviro X85342005 - Present
    Scanditram Multi80262011 - Present
    Metro NameSpeedCapacityYears Available
    Brotzeitschachtel60401920 - 1958
    Livingstone Bulwark85501935 - 1960
    Arnauld Mobile75601955 - 1988
    Brighton Roller 7280761972 - 2003
    Musketeur C490901992 - Present
    Galaxie Zoner100652010 - Present
    Boat NameSpeedCapacityYears Available
    Mandrake Steamer40361920 - 1970
    Ciapda Lontra60251961 - 2000
    Donau Caravel80401994 - Present
    Helicopter NameSpeedCapacityYears Available
    Colossal Mosquito80161957 - 1985
    Lancer 62090101973 - 2006
    Aerocruiser100122004 - Present

    DLC Vehicles

    DLC vehicles from vehicle packs are available regardless of year. Vehicles from city DLCs, however, are not.

    Bus Name (DLC Name)SpeedCapacityYears Available
    Jubilee Blim (Design Classics)75101920 - Present
    Dino Vettore (Design Marvels)70301920 - Present
    Comet Ambienta (Design Marvels)65181920 - Present
    Stern-Berger Midi (Design Now)75201920 - Present
    Toyoka Juutai (Tokyo)65242000 - Present
    EvoUrban (Player's Choice free DLC)80261997 - Present
    Pavlov 677M (Design Dreams)85161920 - Present
    Horse Carriage (St. Petersburg)20101920 - Present
    Tram Name (DLC Name)SpeedCapacityYears Available
    Livingstone Inauguration (Design Classics)50171920 - Present
    Prospecta Experimental (Design Marvels)80301920 - Present
    Vagabondo Satellite (Design Now)80241920 - Present
    Tatra T600 (Player's Choice free DLC)50301984 - 2010
    City T13 (Player's Choice free DLC)85302007 - Present
    Cable Car (US Cities)90231970 - Present
    Modern Cable Car (US Cities)80321979 - Present
    Bergstrom Light (Design Dreams)65181920 - Present
    Bertrand (Paris)80281920 - Present
    TTS Tramcar (Paris)75301920 - Present
    Metro Name (DLC Name)SpeedCapacityYears Available
    Arnauld Porte (Design Classics)75581920 - Present
    Capitol W700 Automatic (Design Marvels)90581920 - Present
    Crescenta T4 Suburbia (Design Now)70641920 - Present
    Stern-Berger Octavio (Tokyo)1001002002 - Present
    Kaganovich Metrotrain (Player's Choice free DLC)65471930 - 1962
    Ostrich SP1900 (Player's Choice free DLC)90921999 - Present
    Galaxie Berliner (Design Dreams)80941920 - Present
    Ohm M1 (Design Dreams)90921920 - Present
    MF-69 (Paris)85601920 - Present
    Asparagus Thomson (Paris)80701920 - Present
    Russisch 741 (St. Petersburg)90741920 - Present
    Waterbus Name (DLC Name)SpeedCapacityYears Available
    Tiergarten Ferry (Design Classics)45321920 - Present
    Stingray Cityjet (Design Now)70341920 - Present
    Toyoka Sakura (Tokyo)80452016 - Present
    Hana-Bi Dolphin (Tokyo)70372010 - Present
    Helicopter Name (DLC Name)SpeedCapacityYears Available
    Skylark III (Design Classics)85141957 - Present
    Roto-Tec Leopard (Design Marvels)90151957 - Present
    Pavlov P-42 (Design Now)80121957 - Present
    Tancho D17 (Tokyo)90152004 - Present
    LI-8 (Design Dreams)90151957 - Present
    Monorail NameSpeedCapacityYears Available
    Hana-Bi Challenger70341970 - 2020
    Toyoka Cyberia City85522014 - Present
    Trolleybus Name (DLC Name)SpeedCapacityYears Available
    City Trolley (US Cities)70251970 - 1993
    Toyoka Ogon F-46 (US Cities)85271984 - Present
    Ness Light Trolley (US Cities)75352005 - Present
    ZiA-5 (St. Petersburg)75281920 - Present
    ZiA-9G (St. Petersburg)80341920 - Present
    ZiA-11E (St. Petersburg)90131920 - Present

    Map Editor

    Cities in Motion comes with a in-game map editor, where players can build any type of city using one of the city tilesets in the game. Players can terraform terrain, build roads and buildings, and even set up pre-existing transit routes to their city. However, the editor lacks the ability to set up timeline development (like the provided cities) or create customized quests. Transportation options are also limited to the city tileset it is using. There are mods that unlock timeline development in the editor.

    Downloadable Content

    US Cities
    US Cities

    Cities in Motion comes with many additional DLC, mostly in the form of vehicle packs and additional cities. All DLC vehicle packs add 5 new vehicles (of various types), and these vehicles are available regardless of year. DLC city packs come with 1 or more cities, a new campaign related to the city, and some new vehicles useable both in that city, and any other cities (unless they are tied to a unique transportation option). There is also an additional metro station pack which includes 2 new underground interchange stations for the metro.

    System Requirements

    PC System RequirementsMac System Requirements
    • Operating System: Windows XP / Vista / 7
    • Processor: 2 GHz Dual Core or higher
    • RAM Memory: 2 GB
    • Video Card: GeForce 8800 or ATI Radeon HD 3850 or higher, 512 MB RAM, OpenGL 3.0
    • DirectX: 9.0c
    • Hard Drive Space: 2 GB
    • Sound Card: DirectX 9.0c Compatible
    • Peripherals: 3-button Mouse and Keyboard
      • Operating System: OS X Snow Leopard 10.6.3, or later.
      • Processor: 2 GHz Dual Core or higher
      • Memory: 2GB RAM
      • Hard Disk Space: 2GB
      • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher with 512 MB RAM, OpenGL 3.0
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