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An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When characters shed tears - often due to extreme sadness.
It's all in the family.
This concept is for games where at least one of the main characters is female.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Hostages exist to be saved, guarded, and occasionally executed.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
A young woman or girl who is charmingly naive or unsophisticated, and generally very innocent and pure-hearted. How long she lasts and how well she holds onto her innocence are generally good ways of gauging how dark or cynical a work is.
Dragging a line of deadly monsters to a zone line or safe area in order to escape the penalties associated with death.
Player characters that are infants, children, or adolescents.
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