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Cloud Imperium Games Corporation (CIG) is the company behind the highly successful Kickstarter project, Star Citizen.

At the end of the funding campaign it had raised $6,238,563. That number has grown significantly through additional pledges and donations suggesting that the company has convinced a large number of space sim enthusiasts to rally around their project.

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CIG was founded sometime in 2011 by Chris Roberts. It made its first public appearance online on the 10th of September 2012 through a teaser website for Star Citizen.

CIG is represented in-game in the Star Citizen Universe as Roberts Space Industries, one of several spaceship manufacturers with its own line of ships for players to fly.

Along with the main office in Los Angeles CA, CIG have studios in Austin TX, Manchester UK and Frankfurt, Germany. Each of these offices handle different aspects of Star Citizen's development process.

Chris' brother Erin Roberts later joined the development process establishing the subsidiary known as Foundry 42 located in Manchester. This studio is tasked with developing the single player component of Star Citizen called Squadron 42.

In July 2015, Foundry 42 Frankfurt was formed with a group of former employees from Crytek headed by Brian Chambers. This studio has been tasked with development on cutscenes for Squadron 42, cinematics and animation, AI engineering, aspects of QA testing, weapons for ships and FPS, and core engine tech including two senior technical directors who wrote the early architecture for CryEngine. This engine tech includes the procedural generation technology for planets in the game.

CIG also out-sources some of its work to 3rd party companies to handle tasks such as web infrastructure, pre-visualization, and 3D asset creation for Star Citizen. These companies include: Turbulent, CGBot, Void Alpha, Behaviour, along with Crytek who were directly assisting CIG with the use of CryEngine 3. In 2016, CIG merged their engine with Amazon Lumberyard to incorporate Amazon's web services whilst retaining the unique proprietary features of "StarEngine".

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