837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
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Game » consists of 2 releases. Released Sep 01, 1992
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
Often referred to as Hentai, Eroge is a video game genre which has (usually manga-style) pornographic content and artwork.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
A distribution of power depending on the accuracy of timed button presses.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
An intimate physical activity between two or more individuals.
A compilation of all games that happen to include a sex minigame.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
You want an example? Know what I mean? See what I did there? *Wink wink, nudge nudge*
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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