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Concept »
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy. Instead, they launched them and then attacks their opponent in the air.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
Combos where constant inputs from the player aren't required. All that is required is that the first hit connects and then the Combo will play out until it is completed, or the player on the receiving end escapes.
Originally introduced in the console versions of Ultimate Mortal Kombat 3, a Brutality was a finishing move consisting of a very long combo that resulted in the opponent's body exploding. The concept was reintroduced and altered in Mortal Kombat X.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
CQC and CQB are close range combat techniques.
The ability to break a combo at either the auto-double or linker stage. Most commonly found in the Killer Instinct series. Also a famous internet meme.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A concept primarily found in music/rhythm games. Commonly abbreviated to FC, a Full Combo is achieved by hitting 100% of the notes without breaking the combo multiplier.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
"Hand to hand. It is the basis of all combat." -Gray Fox
Similar to the Ultra Combo concept, these are high damage special moves that expend your Hyper Meter.
An enemy in the PS3 game Demon's Souls. The Imperial Spy is a fast-moving and powerful enemy.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
Known as Chi in Chinese and Ki in Japanese, it is spiritual energy which cultivates itself through training and meditation. In experienced hands, it becomes a form of visible energy which can heal, destroy, or do many other tasks, determined by the amount of Ki and the user's overall ability to manipulate it.
A number of kills without a suffering a death.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A real-time battle system used in Namco Bandai's Tales franchise.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Meant to make musical games more accessible as well as permit everyone to let loose their inner musician, these peripherals can look very much or not at all like the instruments they emulate.
A technical feature in many 2D fighters that allows special moves to be executed by releasing or depressing a button, rather than exclusively being activated by pressing down a button.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
This multiplayer game type has become a multiplayer mode of choice amongst hardcore fans of rhythm games. Two players play a song on the same difficulty in a battle for score supremacy.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Revert is a trick in the Tony Hawk series of skateboarding games that allows players to link vert tricks into combos.
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