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FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.
The process of tracing over live-action motion video to create animation.
Whales in outer space were first popularized as a concept by the film Star Trek IV. This concept covers all types of cetaceans, including dolphins and narwhals.
As storage capacity has increased, games have been able to incorporate more forms of media. Some games allow you to watch television or film programs, be they original content or previously published material.
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