This game will be Dan's kryptonite.
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Game » consists of 2 releases. Released May 17, 2001
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Sometimes you want a challenge, sometimes you wanna coast.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Cute, friends seeking Martian. Can often be a little annoying with it's pushiness. Can be temporarily incapacitated with if you jump on it. Very vulnerable to ray gun blasts.
Player characters that are infants, children, or adolescents.
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