-
Government
A government is a group of people who are responsible for the running of a country
Appears in 66 games
First appeared in Alpha
-
Missable Achievements
When an achievement is only attainable at a single point in a game, it is considered a missable achievement. If a player has missed such an achievement, then he must replay the entire game in order to get it.
Appears in 13 games
First appeared in The Secret of Monkey Island
-
Wolverine
The wolverine is a natural, remorseless killing machine primarily found in forested areas of the Northern hemisphere.
Appears in 7 games
First appeared in Impossible Creatures
-
Umbrella Biohazard Countermeasure Service
The Umbrella Biohazard Countermeasure Service is Umbrella's personal military force to combat biohazard incidents.
Appears in 5 games
First appeared in Resident Evil 3: Nemesis
-
Whistling
No longer just a pastime for bored individuals, the simple act of whistling has played an integral part in games such as the Splinter Cell series.
Appears in 28 games
First appeared in Podd
-
Ferrets
Small weasel like mammals that are often kept as pets.
Appears in 8 games
First appeared in Acheton
-
Grief Beard
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
Appears in 19 games
First appeared in Prince of Persia: Warrior Within
-
New York City Police Department
The first police department established in the US, the NYPD is the largest police force in the country. It is the primary department or agency responsible for law enforcement and investigation within New York City.
Appears in 12 games
First appeared in Max Payne
-
United States Department of Homeland Security
Federal government cabinet department responsible for protecting the United States from terrorist attacks, and responding to natural disasters.
Appears in 1 games
First appeared in CyberJudas
-
Drug Enforcement Agency
US federal law enforcement agency dealing with enforcement of drug policy and law.
Appears in 4 games
First appeared in Raid 2020
-
Enemies That Spawn Enemies
An enemy that uses a spell or a skill to multiply and add another enemy to fight
Appears in 41 games
First appeared in Fatal Labyrinth
-
Music Exportation
The ability to transfer songs from one music game to another, often by using a one time use code.
Appears in 13 games
First appeared in Rock Band
-
Birdbots
The minions of Glyde, they rival the Servebots in size and purpose, but are far more aggressive.
Appears in 2 games
First appeared in The Misadventures of Tron Bonne
-
PAIN Engine
The graphical engine developed by People Can Fly for their Painkiller games
Appears in 5 games
First appeared in Painkiller
-
Indiscriminating Hostiles
Enemies that don't recognize friend from foe, or that willingly sacrifice some of their team mates in order to kill the enemy.
Appears in 12 games
First appeared in Balloon Fight
-
Developer Avatar
Characters that intentionally resemble a member of the game's development team.
Appears in 15 games
First appeared in Soul Crystal
-
Electronic Music
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
Appears in 248 games
First appeared in Super Locomotive
-
Degraded Boss
A boss character in a game which shows up again later as a regular enemy.
Appears in 37 games
First appeared in The Legend of Zelda
-
Boss in Mook Clothing
A regular enemy in RPGs which appears to be like any other at first, but turns out to be just as bad, if not worse, than one of the game's actual bosses.
Appears in 2 games
First appeared in Final Fantasy
-
Useless Useful Spell
A move learnable in Role-Playing Games which seems useful at first glance, but whose actual uses are actually incredibly limited to prevent breaking the game.
Appears in 7 games
First appeared in Breath of Fire II
-
OpenFeint
OpenFeint is one of the largest free social networks on the iPhone, iPod Touch, and iPad.
Appears in 26 games
First appeared in Espgaluda II
-
Boss Killing Their Henchmen
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
Appears in 31 games
First appeared in Streets of Rage
-
Ice
Frozen water. Ice can be slippery and it can be fun for ice skating.
Appears in 246 games
First appeared in Indy 500
-
White Noise
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
Appears in 113 games
First appeared in The Manhole
-
First Person Hug
First person hugs are a design challenge. How do you communicate a hug in a first-person game without it being super awkward?
Appears in 9 games
First appeared in Breakdown
-
Hostile Territory
Hostile Territory is defined as being within enemy control. Hard to find a friendly face here.
Appears in 4 games
First appeared in Bionic Commando
-
Contested Territory
A "Contested Territory" is an area or zone in which two or more factions fight for control. This can result in the victorious faction gaining the territory or just winning the competitive round.
Appears in 13 games
First appeared in Star Control II
-
Friendly Territory
Friendly Territory is a place where the player can buy and sell items, acquire quests from NPCs, and have no fear of being attacked by the opposite faction.
Appears in 3 games
First appeared in Star Control II
-
Rappy
Rappies are birds who have been featured as enemies in Sega's Phantasy Star games. Because they appear in both the original turn-based games, as well as the newer online titles, they act as a mascot for the series as a whole.
Appears in 10 games
First appeared in Phantasy Star IV: The End of the Millennium
-
The Forsaken
The Forsaken are a race and faction of undead who broke away from the Scourge and took control of much of the kingdom of Lordaeron.
Appears in 2 games
First appeared in World of Warcraft: The Burning Crusade
-
Exploring Yourself
When a character in a video game must explore their own psyche to progress through the game. Although this can be metaphorical, more often than not, the character does so literally.
Appears in 9 games
First appeared in EarthBound
-
Arcade Driving Physics
An Arcade-style racer is a game which shoots for a fun and fast-paced experience over trying to simulate real life physics and racing protocol.
Appears in 131 games
First appeared in Speed Race
-
Completion Percentage
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
Appears in 78 games
First appeared in Ancipital
-
Safe Spot
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
Appears in 67 games
First appeared in Donkey Kong
-
Blood Elf
In the lore of the Warcraft games the Blood Elves are of one the races of the Horde. They are composed of former high elves who renamed themselves in honor of their people, who were killed during the siege of Quel'Thalas by the Scourge, during the Third War.
Appears in 2 games
First appeared in Warcraft III: Reign of Chaos
-
Tauren
Tauren are huge nomadic creatures who live on the grassy, open plains of Mulgore in central Kalimdor.
Appears in 8 games
First appeared in Warcraft III: Reign of Chaos
-
Lava Elemental
Lava elementals are a conglomerate between both fire and earth elementals.
Appears in 4 games
First appeared in Wurm Online
-
Felguard
Felguards serve as the rank and file soldiers of the Burning Legion.
Appears in 2 games
First appeared in World of Warcraft: The Burning Crusade
-
One-Dimensionally Evil
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
Appears in 32 games
First appeared in Death Knights of Krynn
-
Descendants of Other Characters
It's all in the family.
Appears in 291 games
First appeared in Donkey Kong Jr.
-
Sith Inquisitor
The Sith Inquisitor is the alter ego to Jedi Consulor. Both of which are range based fighter focusing on more force powered attacks (Saber throw Lightning and push). These classes are not effective melee fighters.
First appeared in Star Wars Jedi: Fallen Order
-
Jedi Consulor
The Jedi Consulor is the alter ego to the Sith Inquistor. Both are fighters based are more ranged force powered attack (such and lightning, push and saber throw).
Appears in 1 games
First appeared in Star Wars: Knights of the Old Republic
-
Koco
Kocos are clown-faced fishes that live in the waters of the Northern Kremisphere in Donkey Kong.
Appears in 2 games
First appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!
-
Brides
Brides are units in Brütal Legend, belonging to the Drowning Doom faction. They are visible from a distance due to the localized storms that hover above them.
Appears in 1 games
First appeared in Brütal Legend
Log in to comment