The Gamebreaker concept was ushered in by the EA Big games. It is essential a power up that builds during gameplay and allows a player to unleash a flurry of powerful attacks when used.
Appears in 12 games
First appeared in NBA Street
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Appears in 555 games
First appeared in Asteroids
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Appears in 85 games
First appeared in Speed Race
Quick Time Event
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Appears in 292 games
First appeared in Wild Gunman
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Appears in 228 games
First appeared in Rastan
Uber Trick System
The Uber Trick System was first introduced in SSX Tricky and is a meter, that when full, allows the user to perform extra special tricks.
Appears in 9 games
First appeared in Airboarder 64
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Appears in 203 games
First appeared in Galactic Warriors
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Appears in 285 games
First appeared in Adventure
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Appears in 448 games
First appeared in Dragon Buster
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