Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Appears in 82 games
First appeared in Donkey Kong
The concept of reviving somebody who is dead or down.
Appears in 204 games
First appeared in Wizardry: Proving Grounds of the Mad Overlord
Games that feature support for Nintendo's Mii avatars.
Appears in 123 games
First appeared in Deal or No Deal
In-Game Map Editor
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Appears in 322 games
First appeared in K.C. Munchkin!
The grues are an adventurer-consuming monster from the Zork series and other Infocom games. They appear in the dark areas of the game and are a major threat to adventurers.
Appears in 14 games
First appeared in Zork I: The Great Underground Empire
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Appears in 87 games
First appeared in The Magic of Scheherazade
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Appears in 233 games
First appeared in Pac-Man
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Appears in 255 games
First appeared in SwordQuest: FireWorld
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
Appears in 68 games
First appeared in The Tower of Druaga
Crude Renditions of Real People
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
Appears in 63 games
First appeared in Custer's Revenge
Ages are the various worlds in the Myst fiction. They are accessed by first writing a descriptive book of the destination world and then writing a companion linking book. A user simply places their hand on the opened linking book to instantly transport to the Age.
Appears in 10 games
First appeared in Myst
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Appears in 2233 games
First appeared in Duck Hunt
Species of large yellow birds used as transportation in the Final Fantasy series. Chocobos have also starred in their own games.
Appears in 50 games
First appeared in Final Fantasy II
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
Appears in 84 games
First appeared in Dragon Slayer
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Appears in 216 games
First appeared in Moria
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Appears in 113 games
First appeared in Super Pac-Man
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Appears in 337 games
First appeared in Spy Daisakusen
A tactic commonly found in first-person shooters which involves a player jumping repeatedly.
Appears in 30 games
First appeared in Quake
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Appears in 617 games
First appeared in Sheriff
An aggressive species of extra-dimensional insects, antlions are a common foe that Gordon Freeman encounters during his adventures across Half-Life 2 and its episodic installments.
Appears in 6 games
First appeared in Half-Life 2: Deathmatch
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
Appears in 89 games
First appeared in 10-Yard Fight
Constantly killing creatures without doing official quests or objectives, to advance in rank or level.
Appears in 254 games
First appeared in Vanguard
Overdrive is a powerful attack that appears in Final Fantasy X that can be utilized after a meter is filled.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Appears in 198 games
First appeared in Virtua Fighter 3
In MMORPGs and similar games, a raid is a (generally large) group of people working together to accomplish a goal.
Appears in 61 games
First appeared in 10six Online
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Appears in 623 games
First appeared in Zaxxon
Gameplay that involves performing an entrepreneurial service in order to make money.
Appears in 169 games
First appeared in Lemonade Stand
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Appears in 484 games
First appeared in Gun Fight
Aftertouch is a technique where the player is able to manipulate the path of an object that they would realistically have no control of, such as a fired bullet or a crashing car.
Appears in 15 games
First appeared in Bases Loaded
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
Appears in 27 games
First appeared in Metroid Prime: Hunters
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Appears in 305 games
First appeared in Rogue
Games released coinciding with new hardware.
Appears in 460 games
First appeared in Table Tennis
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Appears in 557 games
First appeared in Frogger
Many popular multiplayer games (particularly for PC) may integrate player or clan/guild information into a web interface to be accessed from anywhere. The player may also be able to see your current achievements on his or her game.
Appears in 14 games
First appeared in Lux
Heartless are creatures from Kingdom Hearts that lack Hearts.
Appears in 13 games
First appeared in Kingdom Hearts
Tactical Turn-Based Combat
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Appears in 511 games
First appeared in Tanktics: Computer game of Armored Combat on the Eastern Front
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
Appears in 277 games
First appeared in The Screamer
The inferred primary antagonists of Half-Life 2 and its Episodic expansions.
Appears in 3 games
First appeared in Half-Life 2
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
Appears in 13 games
First appeared in Half-Life
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
Appears in 1366 games
First appeared in Wild Gunman
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Appears in 203 games
First appeared in Flicky
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Appears in 206 games
First appeared in Déjà Vu: A Nightmare Comes True
A collectable power up which increased the damage output of the player. Introduced in Quake, and since then has been a key factor throughout the whole franchise.
First appeared in Quake
An attack and defend-style game mode in Team Fortress 2.
Appears in 6 games
First appeared in Wolfenstein: Enemy Territory
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