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    Conflict: Desert Storm II: Back to Baghdad

    Game » consists of 2 releases. Released Oct 08, 2003

    This strategic action game follows a four-man squad of SAS or Delta Force troops on missions through Iraq during the Gulf war.

    Short summary describing this game.

    Conflict: Desert Storm II: Back to Baghdad last edited by jjroberts on 01/15/24 01:49PM View full history


    Conflict: Desert Storm II: Back to Baghdad is a tactical shooter developed by Pivotal Games for PlayStation 2, GameCube, Xbox, and PC. Players control a four-man squad fighting through Operation Desert Storm.


    Similar to the previous game, Desert Storm II allows players to give orders to the other squad members as well as individually control each one.


    John Bradley

    The leader of the team, John Bradley can use a laser target designator to call in air strikes and is proficient at using assault rifles.

    Paul Foley

    Foley is the designated sniper in the squad.

    Mick Connors

    In addition to being the light machine gun specialist in the squad, Connors is also proficient at wielding anti-vehicle weapons.

    David Jones

    Jones' proficiency at stealth makes him the squad's specialist in silenced weapons and plantable explosives like C4 and antitank mines.

    Squad Orders

    No Caption Provided

    Fire at Will: The squad goes on alert and will automatically fire at any enemies within range.

    Stand Down: The opposite of Fire at Will, Stand Down will prevent the squad from firing unless a squad member is directly threatened by an enemy.

    Follow: Commands a squad member to follow another. A soldier who is following another will come along if the other soldier is also issued a follow order.

    Halt: The opposite of Follow, Halt commands the squad or individual soldiers to hold position until ordered to Follow or directly controlled by the player. A soldier automatically halts when the player switches from them to another soldier.

    Advance to Position: Used to order squad members to specific positions without having to manually control them. Soldiers will Halt upon reaching their destination.

    These orders can be used in combination with each other throughout missions to set up ambushes and provide covering fire for the squad.



    • Desert Eagle
    • Model 92
    • Makarov
    • P228

    Assault Rifles

    • M16A2
    • AK-47
    • AK-74

    Submachine Guns

    • Commando
    • MP-5SD
    • AKSU-74


    • 870
    • SPAS-12

    Sniper Rifles

    • L96A1
    • PSG1
    • SVD Dragunov
    • M82A1

    Light Machine Guns

    • M60E3
    • M249 SAW
    • RPK-74
    • PK Light Machine Gun

    Heavy Machine Guns

    • M2HB
    • NSV-12.7 "Utes"

    Anti Tank Weapons

    • LAW 66
    • LAW 80

    Surface-to-Air Launchers

    • RPG-7
    • SA-7 Grail


    • M67 Frag Grenade
    • M18 Smoke Grenade
    • Phosphorus Grenade
    • AT Mine
    • Claymore Mine
    • C4 Explosive
    • Combat Knife
    • Medi-Kit
    • Night-Vision Goggles
    • Spanner
    • Binoculars
    • Laser Target Designator


    • 4X4 Jeep
    • M2 Bradley APC
    • MLRS
    • AH-64 Apache Helicopter
    • UH-60 Blackhawk
    • A-10 Thunderbolt
    • F-15 Eagle
    • T-72 Tank
    • T-62 Tank
    • BMP-1
    • BMP-2
    • Command BMP
    • Ural-375 6X6 Truck
    • SS-1 SCUD
    • ZSU 23-4 Shilka Mobile AA Gun
    • ZSU-23 Static AA Gun
    • Mi-24 Hind Gunship
    • MiG-29 Fulcrum


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