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Game » consists of 2 releases. Released Jun 08, 1999
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Potentially deadly in the real world, annoying and funny in the animated world.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games made for a younger audience, usually between 3-9.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The act of granting freedom to prisoners or subjugated NPCs.
This concept is for games in which at least one of the main characters is male.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Games that used 3D polygonal renders of CGI characters/objects/enviroment for it's sprites and graphics, Famously done in Rareware's Donkey Kong Country trilogy and Killer Instinct series. This technique would reach the height of it's popularity on the GBA.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A Secret area is a place hidden that few will find unless they know where to look.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Squirrels are small rodents that have big bushy tails and a fondness for nuts. Characters can range from Nutty of Happy Tree Friends to Conker
Damaging enemies by simply jumping on top of them.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
Animals that have the ability of speech and in some cases are anthropomorphic.
In text based games, most, if not all the game play, or graphics is created with words.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
A hand gesture to indicate approval. Often used when verbal communication is not possible (such as during stealth sections, at long distances, or when a character is mute).
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
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