837: R1 to Brood
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Game » consists of 18 releases. Released Feb 20, 1987
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
When the President wants to go for a burger, you know that all your cake is a lie.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Two or more characters are featured on the game's box art.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
In some of the older platforming games, the protagonist had no choice but to advance.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
The inaugural Penny Arcade Expo East took place at the John B. Hynes Veterans Memorial Convention Center in Boston, Massachusetts on March 26-28, 2010.
The peashooter is the default weapon used at the start and after dying in many arcade style games.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
A place to fall, often bottomless, usually resulting in death.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The PlayChoice-10 was an arcade console released by Nintendo containing ten Nintendo Entertainment System games per unit.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
Games that you could control with the Power Glove.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
These games take the select button literally. Pushing up and down (or any other button) to select an option will do nothing.
The ability to lie down on the ground.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
The term is derived from the Gradius series of Shoot-em-Ups (AKA "shmups"), but means any shooter in which the goal is to destroy an integral component of your target in order to win. In many games this core is represented by a glowing orb, which causes the enemy to flash when you shoot it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
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