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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A non-interactive sequence within a game most often used for plot advancement.
Games where players are given material to read; this includes books, newspapers, and emails.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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