Cook, Serve, Delicious 2 is without a doubt one of my most highly anticipated games of 2017, and now that it's finally out, I have to admit that I'm a bit torn.
The core cooking and serving gameplay is still very exciting and fast paced. The new holding station mechanic (which allows you to prep some items ahead of them being ordered) and the way sides + drinks are now handled (they extend customer wait timers and give a bonus to completed orders respectively) are very welcome additions and add an extra layer of depth and strategy. There's also a ton of new food items, and all of the art for them looks amazing.
Unlocking items that allow you to design your own restaurant adds a pretty cool customization element, but this leads into my biggest issue with the game being that I'm not sure I really like the way progression is handled in general.
In the original CSD, I really enjoyed the management sim aspect of feeling like you were building up and improving your restaurant over time. Building up your resturaunt from a struggling little zero star resturaunt serving corn dogs and beer up to a five star experience with filet mignon and wine felt satisfying. Unfortunately, that's kinda gone now.
A lot of the focus has now shifted to "Chef for Hire" missions where you tackle a shift in a resturaunt with a pre-set menu and attempt to earn a medal by completing the day with as few mistakes as possible. That progression feeds into your chef level, and hitting certain level thresholds will increase your star rating. You still have your own resturaunt, and leveling up does unlock things like more hold/prep stations and menu item slots. However, your resturaunt could seemingly hit five stars without you ever doing a single day of work in it.
I feel like separating the "Chef for Hire" progression from your own restaurant's progression would largely address my main concern - maybe treating "Chef for Hire" a bit more like the catering and Iron Cook challenges from the first game. I'm sure some people will like the freedom of this new progression structure, but personally, I think some of the charm is lost.
Also take note that this game is coming in super hot and under the wire. I'm confident that the majority of the rough edges will be smoothed out quickly, but just be aware that there are some bugs and deactivated features for the moment.

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