looks very nice, but give the employees their well-deserved paychecks first
Copernicus
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The second project from 38 Studios was a massively-multiplayer online game set in their Amalur universe, established in the singleplayer RPG Kingdoms of Amalur: Reckoning. After 38's collapse, it is unlikely to ever see release.
38 Studios Unveils its First Look at Project Copernicus
I know that shipping this MMO was always their big plan but, after playing KoA: Reckoning, I think they should focus more of their energy on a follow up to the action roleplaying game. Even without WoW the market is already overflowing with fantasy MMOs. I'd rather see another unique, accessible, and fun action RPG with a great pedigree behind it. I seriously doubt that anything they put in that MMO will be as different from current MMO staples as KoA was from the usual action RPG fare.
As a matter of fact, the big thing that made KoA great, the combat, wouldn't even make the MMO stand out. Tera is doing its best to cover that front.
Just a thought...
@Saganomics said:
@Superfriend said:
@Jimbo said:
@bemusedchunk said:Do you know how much monsters cost??so empty.
where are the monstars?!
4 million bucks a month!!!!!
Well, I kinda remember some of these locales from Kingdoms of Amalur: Reckoning.. they look a little better here. But, honestly: "Project Copernicus"? Are those guys still brainstorming the title after seven fucking years?
Ease up, man, it takes time to shart out evocative titles like "Reckoning."
Rise of the Copernicus: Dark Revengings
Bummer, it looks worth a shot and some of the scale looks interesting at least. Hard to tell without seeing any character design but it could be good. Would have preferred the opening map to differentiate itself a bit more though I half expected to find Mordor and Mt. Doom.
Overall though it doesn't seem like this will have a chance considering so many things are now going free to play and employees aren't even being paid. But maybe it will get scooped up by someone, personally I'm not that optimistic.
Yeah. It kinda just looks like Reckoning. Oh well. Too little too late. With how bad stuff has gotten as quickly as it has, I somehow doubt that this game will come out, and if it does I can't see it lasting very long.
Although I am absolutely rooting for this game and company, I feel that in today's market if you are going to do a theme that is fairly prevalent, like fantasy MMO, you need to have some sort of innovative gameplay hook. If it is going to be another MMO with cooldown based combat, no matter how interesting the world and lore is, it will never do as good as the developers hope. I mean even a game like Tera which has arguably the most unique MMO combat system didnt really hit with a lot of splash. If your setting is going to be going on already plotted territory, then I feel that the game should be incredibly unique for it to be very successful.
For example, I love Star Wars, I like the WoW style MMO combat stuff, BUT if SWTOR would have had some bigger and better innovations in the gameplay realm, then it would be extremely popular. I love playing it and the story lines are absolutely engaging but for me to play a game for a long time, I need some sort of novel or engaging mechanic to keep me coming back.
I really hope they are trying to do something different with Copernicus but I am afraid it will just be another "alright" MMO.
@NickLott said:
I'm sad to say, this reminds me of when Midway Newcastle put out assets for Necessary Force in a last ditch effort to garner some interest before they closed.
Seems like 38 is fishing for a publisher which if they're putting this out publicly now at the 11th hour, they must have been doing for a long time behind the scenes.
That is exactly what this reminds me of. I honestly can't see this game ever releasing.
Probably a bad time to show this, honestly. Without actual gameplay footage or anything else substantial, there's too much room for interpretation here... and given the situation surrounding the game, we all know what kind of interpretation most people are going to be doing.
Really gorgeous art direction, actually looks pretty slick! My main "issue" is that, while the art style doesn't look like WoW to me, some of the areas I saw looked specifically like an area I've been to in wow. Specifically I'm referring to the swamp with the bridge, and the aztec-like ruins. They both look like geometry ripped straight out of stranglethorn.
Honestly doubt this game will come to fruition, at least under the lead of 38 studios, and I honestly have no excitement for yet another MMO, but hey, more power to 'em if it's good.
@Cloudenvy said:
@NickLott said:
I'm sad to say, this reminds me of when Midway Newcastle put out assets for Necessary Force in a last ditch effort to garner some interest before they closed.
Seems like 38 is fishing for a publisher which if they're putting this out publicly now at the 11th hour, they must have been doing for a long time behind the scenes.
That is exactly what this reminds me of. I honestly can't see this game ever releasing.
Expcept that game looked awesome, this game looks very much like a generic fantasy MMO.
Hey, guys, can we get some footage from that tech demo real quick? And maybe throw in some concept art too? This mayor guy is getting really pissed.
Having said that, except for the fog, some of the places look really good, and unique. And if this were anything but an MMO, and came out tomorrow, i might pick it up.
I cannot believe they are bleeding $4 Million a month. This reminds me of Silicon Knights level of stupidity with money. The promised job openings never happened either. Shame.
@Napalm said:
Eh.
Normally I can't stand "eh," or meh," or any of those lazy monosyllabic replies to stuff, but I think in this case it pretty neatly sums up my response to what they've shown here.
If the surprisingly common "Lookin' good, dudes! Keep it up!" sentiment in these comments reflects the opinions of the MMO crowd at large then it's no fucking wonder that every publisher still insists on reaching for that brass ring that Blizzard has a death grip on.
@Dagbiker: I feel sorry for the guys who are still there. A couple mid level managers and a small team of low-paid designers (who called out sick to play D3). You thought the E3 deadlines were tough, imagine the governor calling you and saying a demo needs to be on his desk in 24 hours.
@Superfriend said:
@Jimbo said:
@bemusedchunk said:Do you know how much monsters cost??so empty.
where are the monstars?!
4 million bucks a month!!!!!
Well, I kinda remember some of these locales from Kingdoms of Amalur: Reckoning.. they look a little better here. But, honestly: "Project Copernicus"? Are those guys still brainstorming the title after seven fucking years?
Sounds like they need to start using some Brad Bucks!
Actually looks... surprisingly good. If it provides me a way to play the game other than the usual $60 Game + $15/month subscription, I could see myself jumping around and /dance-ing in that world.
You know, provided the game isn't just a WoW-clone
@JM12088: You should really read up on the situation before posting. The MMO has been in development since 2006 (long before Amalur), so getting the project to market is literally the company's only hope at staying afloat.
Moreover, Amalur was profitable, but evidently not profitable enough to fund 6+ years of MMO development.
I feel bad for 38 but that is some boring generic ass stuff in this video. The world really does not need another mmo like this. Hopefully the employess can bounce back from this.
The timing of this feels like desperation. After all of the negative press they just wanted to change people's train of thought.
It looks decent enough. The environments look fine, albeit they fall into the same well-worn fantasy category. If I wasn't already committed to GW2 I'd probably have legitimate interest.
I think People here are not doing the math correctly. So far it said that they spend the 40 million loaned so far. Now we have news they are going through 4 million dollars a month. obviously they are ramping up productiong, because otherwise that money would have run out in ten months, and this has been going on for a long time.
Something about the buildings looked low rez or just off, very sharp edges or something. Honestly the graphics did not look as good as Tera and GW2 which will be out before it and if that's all they have to show is some generic fantasy scenery video after 7 years then I doubt this thing is really coming out anytime soon especially not next year.. You really need about a year of beta testing for a good mmo launch, and all we have so far is 1 short scenery trailer that most companies could whip up in the first 7 months of development, not 7 years lol.
@drowsap said:
This might be to little to late. to bad 38 studios
TOO!!... buddy it's too, not to!.... TOO little TOO late! and TOO bad!... Haha! The grammar Nazi strikes again!!
...is this a video for a Rift expansion or what?
@manicproblematic said:
@drowsap said:
This might be to little to late. to bad 38 studios
TOO!!... buddy it's too, not to!.... TOO little TOO late! and TOO bad!... Haha! The grammar Nazi strikes again!!
Haha, I know how you feel. Incorrect use of to/too, your/you're, and so on always drive me insane.
To be honest that is some great art direction and world design for an mmo. I honestly hope the company pulls through because it would be a huge waste of money and loss of jobs for Rhode Island if it doesn't.
Gamer culture may want to see them go down in flames, but sane people who actually want the economy to get better and people to keep their jobs know that them succeeding is a crap ton better than them blowing up.
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