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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The usually self-appointed leader of a region with totalitarian control. Usually will come into power through violence and will stay in power until he dies or is killed.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Some people just have to have all the power.
A title only given to the most evil and corrupted of rulers.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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