Umm they did say that killing the weapons expert would effect the weapons the enemies used but it wasn't really implemented into the game
just so you know .......
Crackdown 2
Game » consists of 4 releases. Released Jul 06, 2010
Crackdown 2 is the sequel to the popular open-world supercop game. Players return to Pacific City, where rampaging mutants and resistance groups vie for control of the streets. The sequel adds four-player co-op along with competitive multiplayer.
Knee-Jerk Impressions on Crackdown 2
i liked it
also, the amount of nerdrage that is happening in this thread is phenomenal and hilarious
Agreed, somehow I didn't enjoy this demo as much as I enjoyed the first Crackdown (and the demo that hooked me). Not sure if it's actually a worse game, or if Just Cause 2, Infamous, Prototype have raised my standards for crazy open world games. Just seems far too clunky mechanically - shooting, movement, fighting, ledge-grabbing nightmares are all pretty bad. They were somewhat bad before, but at least it was still a lot of fun.
Looking more like a $20-30 Amazon deal buy a couple months from now than a day one purchase.
" Agreed, somehow I didn't enjoy this demo as much as I enjoyed the first Crackdown (and the demo that hooked me). Not sure if it's actually a worse game, or if Just Cause 2, Infamous, Prototype have raised my standards for crazy open world games. Just seems far too clunky mechanically - shooting, movement, fighting, ledge-grabbing nightmares are all pretty bad. They were somewhat bad before, but at least it was still a lot of fun. Looking more like a $20-30 Amazon deal buy a couple months from now than a day one purchase. "It is a worse game I played the first game after I played Just Cause 2 and I like it a lot more than this demo.
" Agreed, somehow I didn't enjoy this demo as much as I enjoyed the first Crackdown (and the demo that hooked me). Not sure if it's actually a worse game, or if Just Cause 2, Infamous, Prototype have raised my standards for crazy open world games. Just seems far too clunky mechanically - shooting, movement, fighting, ledge-grabbing nightmares are all pretty bad. They were somewhat bad before, but at least it was still a lot of fun. Looking more like a $20-30 Amazon deal buy a couple months from now than a day one purchase. "
Yeah, that's definitely the thing. Crackdown 2 retains certain elements of the original Crackdown that feel kind of dated. Like, you think of how you climb buildings in other games - you actually CLIMB. In Crackdown and now Crackdown 2, you just sort of... continually hop up a series of ledges. It's functional, sure, but it could be replaced with something that shows a little more finesse. I also seem to have a lot more trouble with the lock-on system in Crackdown 2 than I remember having in Crackdown 1. It feels like I am constantly locking on to the enemy that is furthest away, or a recently exploded car, or just about anything else other than my intended target, even when it feels like I have my reticule on top of the guy I want to shoot when I hit "lock on". I also seem to recall being able to lock on to a guy and melee him but, at least in the CD2 demo, locking on to a guy seems to make punching him basically impossible.
" @Sil3n7 said:Let me help you fix your grammar....again... ok now your an asshole congraz "" @slyspider said:
" @Sil3n7 said:Good job!! You spelled both of those words right!!" @slyspider said:still you "" @Sil3n7: ur a dumnass. "You can't spell... so really, who is the dumb ass? "
"
"ok now you're an asshole congratulations"
The Crackdown 2 demo did not capture my attention. I found the game to be monotonous and repetitive. I enjoyed plowing over the zombies with a truck for about 5 minutes before I became bored. I also chased after some orbs. Nothing that made me want to spend $60 on a game though.... I think the most attractive part of the demo was the ability to start the achievement process, but other than that, the game seems to be blah.
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