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    Crackdown 2

    Game » consists of 4 releases. Released Jul 06, 2010

    Crackdown 2 is the sequel to the popular open-world supercop game. Players return to Pacific City, where rampaging mutants and resistance groups vie for control of the streets. The sequel adds four-player co-op along with competitive multiplayer.

    So what's actually new then?

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    ShalashaskaUK666

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    #1  Edited By ShalashaskaUK666

    I'm not a hater I promise!! I just wanted to compile a list as to why this is a sequel and not just glorified DLC, so... 
     
    - The Glidesuit 
    - Barge manouvere 
     
    ....What else? And what did they take out?
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    ez123

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    #2  Edited By ez123

    You say you're not a hater and then don't even mention the MAG grenade. Come on now. The weapons are new, I've seen that UV shotty and the Flocket Launcher. They're not in the demo but there's different types of enemies, not just regular freaks and cell.  There's freaks that supposedly can follow you even when you're on top of buildings and stuff.  The story audio logs, meaning an attempt at an actual story.  There's multiplayer, even if it is tacked on. Rocket Tag could be fun. There are two more players in Co-op. 

    They took out morphing cars. You can't seem to pick colors for cars either.

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    gike987

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    #3  Edited By gike987
    @ez123 said:
    " You say you're not a hater and then don't even mention the MAG grenade. Come on now. The weapons are new, I've seen that UV shotty and the Flocket Launcher. They're not in the demo but there's different types of enemies, not just regular freaks and cell.  There's freaks that supposedly can follow you even when you're on top of buildings and stuff.  The story audio logs, meaning an attempt at an actual story.  There's multiplayer, even if it is tacked on. Rocket Tag could be fun. There are two more players in Co-op.  They took out morphing cars. You can't seem to pick colors for cars either. "
    Rocket Tag was in the originals DLC.
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    ez123

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    #4  Edited By ez123
    @gike987: Hmm, first game had no multiplayer. Was it just two dudes shooting at each other?
     
    Even so, I never said that part was new. I said the multiplayer was new and rocket tag sounds fun.
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    gike987

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    #5  Edited By gike987
    @ez123 said:
    " @gike987: Hmm, first game had no multiplayer. Was it just two dudes shooting at each other?  Even so, I never said that part was new. I said the multiplayer was new and rocket tag sounds fun. "
    I never played the first crackdown online so I don't know how it works.
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    ShalashaskaUK666

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    #6  Edited By ShalashaskaUK666

    Ah sorry m8 I only had a brief time with the demo and now I'm stuck @ work readin the forums haha!! I honestly didnt know about the MAG grenade!!  
     
    Anyway it seems to be additions to the basic mechanics of the game instead of adding gameplay elements. By that I mean weapons and enemy types are still used/dealt with in the same way as before and could have been DLC. I like how melee is now a combo but the animation is appalling in my opinion!  Audio logs are a fantastic element and when implemented into the right game are a very good narrative element, but will people care about Crackdowns story that much? 
    Multiplayer options are sweet tho, exploring th city together is a nice addition!! 
     
    Just a question on ommissions, could you cycle targets on the first game when locked on? And melee wen locked on aswell?
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    ez123

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    #7  Edited By ez123
    @ShalashaskaUK666: Yeah, the melee isn't good. I like using the lamp posts, the punches and kicks against freaks do this weird thing where if you keep pressing B, the agent elevates. It's annoying. I'm not 100% sure about the targeting stuff, I'll put the game in after typing this and check.
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    ShalashaskaUK666

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    #8  Edited By ShalashaskaUK666

    Ah thats a new thing actually! Weapon specific melee animations! I dont think u could actually swing stuff in C1 could u? In this one havnt they changed which button is throw to therefore allow that?
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    gike987

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    #9  Edited By gike987
    @ShalashaskaUK666 said:
    " Ah sorry m8 I only had a brief time with the demo and now I'm stuck @ work readin the forums haha!! I honestly didnt know about the MAG grenade!!   Anyway it seems to be additions to the basic mechanics of the game instead of adding gameplay elements. By that I mean weapons and enemy types are still used/dealt with in the same way as before and could have been DLC. I like how melee is now a combo but the animation is appalling in my opinion!  Audio logs are a fantastic element and when implemented into the right game are a very good narrative element, but will people care about Crackdowns story that much? Multiplayer options are sweet tho, exploring th city together is a nice addition!!  Just a question on ommissions, could you cycle targets on the first game when locked on? And melee wen locked on aswell? "
    You could melee when locked on I used to do that all the time.
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    ez123

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    #10  Edited By ez123
    @ShalashaskaUK666: I think so. Okay, the first game, you couldn't cycle targets and it would keep aiming at the dead person. You can totally melee when locked on so that's gone. 
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    pweidman

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    #11  Edited By pweidman

    Well just quickly, there's 4 player co-op this time, instead of gangs it's cell, and freaks, co-op orbs, orbs u chase, versus mp, new weapons of course(the one u get when clearing the freak cave is handy)that are enemy specific, cell vs freaks, chaining stuff together and dragging it around w/choppers.  Looks like the overall structure of taking back the city will revolve around those laser towers u set up, or whatever they're called,lol.  Enough variation for me but still the same mindless fun.  Orrrrrbbbbbbbsssssss...   0.0
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    HandsomeDead

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    #12  Edited By HandsomeDead

    This time the explosions are super duper cool.

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    ShalashaskaUK666

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    #13  Edited By ShalashaskaUK666

    Thanks very much for the feedback guys, GB community FTW!! :D 
     
    Anyway yeh that really sucks they took out lock on melee but I guess its just as simple as letting go of the trigger, but still that just means a button becomes useless whilst you hold down another! The freaks chasing you thing is kinda cool, cant beat rooftop battles against the infected!! Prototype did that really well so hopefully C2 will aswell!! I also just realised they took out the ground pound!!

     
    Bottom line: Do you guys think it has enough innovation throughout to warrant a sequel?

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    Helimocopter

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    #14  Edited By Helimocopter

    new enemies 
    helicopter/wingsuit gives player an entirely new means of transportation
    competitve multiplayer
    new weapons
    4 player co-op

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    RiiMitsukai

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    #15  Edited By RiiMitsukai

    New Things in crackdown 2: 
    1. colour choosing for suits and cars (although it wasnt in the demo, i believe theyre adding vehicle colour choice) 
    2. New suit 
    3. New weapons (Mag grenade, UV shotgun, UV Grenade etc) 
    4. Same city, new environments (Underground lairs, destroyed parts of city) 
    5. Vehicle progression is different (instead of transforming vehicles, Lvl1-Dispatch Vehicle, Lvl2-Buggy with mounted gun, Lvl3-Super car, Lvl4-SUV, Lvl5-Tank, Lvl6-Helicopter) 
    6. Full agility awards glide suit for flight 
    7. 4 Player Co-op, 16 player online 
    8. new factions (Cell, Freaks) 
    9. (Unsure about this) City evolution (as place get cleared of enemies, city rebuilds, Agency tower changes over time) 
    10. Abilities (Barge, Detach Turrets etc.) 
     
    If i remember any more ill post  

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    Amilmitt

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    #16  Edited By Amilmitt
    @ShalashaskaUK666 said:
    "

    Thanks very much for the feedback guys, GB community FTW!! :D 
     
    Anyway yeh that really sucks they took out lock on melee but I guess its just as simple as letting go of the trigger, but still that just means a button becomes useless whilst you hold down another! The freaks chasing you thing is kinda cool, cant beat rooftop battles against the infected!! Prototype did that really well so hopefully C2 will aswell!! I also just realised they took out the ground pound!!

     
    Bottom line: Do you guys think it has enough innovation throughout to warrant a sequel?

    "
    They still have ground pound its now a level 5 strength unlock, it works amazingly againset groups of freaks.
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    jakob187

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    #17  Edited By jakob187

    Personally, I don't need anything to be new.  I just need to be able to go out, collect orbs, do achievements, and kill lots of shit.  That was how I enjoyed Crackdown.

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    ShalashaskaUK666

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    #18  Edited By ShalashaskaUK666

    I'm really enjoying this game now tbh, its jus good ol fashioned arcadey fun!! The graphics and animation arent the best but I think its extremely fun when everything comes together and you're smacking a group of thugs with a lamppost haha!! :D

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    Shadow

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    #19  Edited By Shadow

    The freaks come out...........................................................at night

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    simian

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    #20  Edited By simian

    New even more irritating Orb types.
    I'll admit though that I'm bummed that they did away with car alterations based on your driving level. Not that it made a whole lot of sense but it was cool to watch.

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    gearhead

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    #21  Edited By gearhead

    The case.

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    ez123

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    #22  Edited By ez123

     Orb Ping is an awesome addition I just mentioned. I won't use use it until I have to but it's a great option.     

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    toast_burner

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    #23  Edited By toast_burner

    I find it funny that people keep calling Crackdown 2 a glorified expansion when it has more improvements then most sequels from the same gen. 

    • 4 player co-op
    • Zombies/mutants
    • Helicopters
    • New weapons
    • New mission types
    • New vehicles
    • Competitive MP
    • Lots of minor gameplay tweaks
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    oobs

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    #24  Edited By oobs

    they didn't change as much as they should have..should have had a new city i think..what they did change was pretty much cosmetic..well freaks are there but wouldn't say it is a game changer.. 
     
    they could have at least fixed the aiming..i hate it..its worse than the first crackdown
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    Yummylee

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    #25  Edited By Yummylee

    Zombies..and much more generic Agents...seriously that what was I liked about the first the most. So many different Agent skins, all of which would evolve uniquely as they gained their skills.

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    DoctorTran

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    #26  Edited By DoctorTran

    What IS the barge maneuver? I can't seem to use it.

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