Bullet Point Review: CrackDown (XB360).
What I liked:
Orbs - Throughout CD there are balls of green and blue lights that you can collect to help boost some of your powers. And believe it or not collecting these orbs is very addictive. As I played through the game I collected 499 out of a possible 500 of these things...and do you think I can find the 500th one? Nope.
Graphics - CrackDown ditches the realistic look presented in games like GTA4, and goes with a more cel-shaded look that really suits the game.
LockOn - Thank goodness the developers of CrackDown decided to give you the ability to lock on to your targets. I couldn't imagine playing this game without it. Nothing beats standing on top of a building, locking onto a target down below on the street and then leaping off said building while pumping your target full of lead.
Super Powers - Admit it. When you played GTA you wanted to be able to jump around the city from building to building like the Hulk. Well in CrackDown you can...and it's just as fun as you imagined it would be.
What I didn't like:
Driving - Driving in this game is almost pointless. When you get your jumping powers maxed out, driving becomes a slower way of getting around the city...and that is no great loss because the driving controls in CD are very very stiff.
Story - The story in CD is minimal at best. You are presented with an enemy that needs to be taken out and you go out and eliminate them...that's it. There are no cutscenes, no interactions with other NPC's, nothing. I guess it's works, but I would have preferred something just a tad deeper.
Summary - CrackDown is kind of a mindless game. All you do is run around jumping and shooting things. There is virtually no storyline, and nothing outside of the gameplay (which kind of reminds me of Halo 2 online) to keep you interested in the game...but it works anyway.
Overall I give CrackDown (XB360) a 4 out of 5.