Critical Blow is a 3D fighting game developed by Racjin and published by Banpresto for the Sony PlayStation exclusively in Japan on December 4, 1997.
The sequel to Genei Tougi: Shadow Struggle, Critical Blow features two new features: a dedicated story mode (called "Theater Mode") with animated cutscenes and a card-based system where players can earn/trade cards to alter their specific fighter (adding new moves and abilities, some of which require use of the new "Card" button).
Critical Blow is a one-on-one, 2D-style fighting game that features polygonal characters. It uses four buttons overall, but one is primarily for the game's trading card system, which doesn't apply to many of the game's stock characters. The game has one punch button, one kick, and an action button that combines with the attack buttons for throws and is also used for evasive rolls.
The game has a card earning and trading mode that lets you fight against AI opponents to earn cards and experience that are used to make the fighters more powerful. You can also use cards to apply elemental effects to special attacks. Card-edited fighters can be saved to memory cards and used in the game's versus mode.
All characters from Genei Tougi (other than Han Fei Lan and Harry) return in this sequel, with the two boss characters available from the start as normal characters. The game includes four new fighters (two of which are boss characters).
- Rickey Leon (has an alternate "EX" version as an unlockable)
- Mao Chilling
- Sieguei (sub-boss, unlockable)
- Merkuar (final boss, unlockable)
- Kei Iwase
- Bobby Loggins
- Chiaki Ichinomiya
- Mark Stanford
- Reymond Norman
- Neil McDaniel
- Marry Phillips
- Hagane Ichinomiya (hidden character, unlockable)