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Game » consists of 6 releases. Released 1990
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
An online retro gaming streaming platform.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
The ability to stop or reduce the damage from an oncoming attack.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Games are sometimes divided by chapters, sections, acts, etc.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
An illusive effect in games with 2D graphics where a character attacks the player so that it seems like the attack came from either behind or in front of the screen.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
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