Interesting.
Crusader Kings II
Game » consists of 2 releases. Released Apr 18, 2012
The sequel to Paradox Interactive's Crusader Kings is a grand strategy game that focuses mostly on the dynasties of medieval Europe. Games begin as early as 769 and can span until 1453. Expansions have expanded the game's scope to include the Middle East, India and the Eurasian Steppe.
E3 2011: Crusader King II Trailer
@Laketown said:
really wanted to play crusader kings, but that game's UI is very unclear about certain things; happy they're doing this.
also this really isn't RTS, it's TBS; every day is it's own turn.
Not enough TBS these days, I am definitely down for this game!
You sure? The original Crusader Kings was a very slow-moving strategy game you could pause. I'd be amazed if they moved to a more segmented turn-based system.
@forkboy said:
@Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time. Everything moves in real time. It's just a grand strategy rather move individual movements. But it definitely goes in real time. You can pause the action, but you do not click "next turn".
fine I'm retarded, but it's still technically segmented into turns
Looks like a more complicated and less interactive version of Lords of the Realm. Actually I think I might go play Lords of the Realm right now. Macemen FORWARD!
It is about time Paradox stop rehashing the historical period of Europa Universalis and give us a sequel to one of their best games.
I disagree. No matter how slow the game runs, everything "ticks" once per day. At the start of each day, the AI updates and does its moves, events conditions are checked, movement is updated, battles progress, etc. But nothing at all happens within a day. In that respect, yes, each day is a turn. There are thousands of turns, and the turns progress automatically at a speed of your choosing. I still consider this turn based, because all actions are performed in a turn based manner even if you aren't clicking "next turn" to get to the next one. This goes for every game by Paradox.@Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time. Everything moves in real time. It's just a grand strategy rather move individual movements. But it definitely goes in real time. You can pause the action, but you do not click "next turn".
What a stupid thing to discuss here, though. This is the very first time any video based on any Paradox game has made its way onto this site, AFAIK, and here we are arguing about semantics. They make great games, and I hope us dumb grognards' argument wont give anyone a poor representation.
@l3illyl3ob: I can seee your point I guess. I've just always considered them as RTS games but you could be right. Just calling 'em Grand Strategy Games seems like the best compromise! And yes, you can tell you play Paradox games too much when you argue on the semantics like this hahaha
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment