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    Crusader Kings II

    Game » consists of 2 releases. Released Apr 18, 2012

    The sequel to Paradox Interactive's Crusader Kings is a grand strategy game that focuses mostly on the dynasties of medieval Europe. Games begin as early as 769 and can span until 1453. Expansions have expanded the game's scope to include the Middle East, India and the Eurasian Steppe.

    E3 2011: Crusader King II Trailer

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    BonOrbitz

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    #1  Edited By BonOrbitz

    Interesting.

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    nasie

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    #2  Edited By nasie

    cool

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    Animasta

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    #3  Edited By Animasta

    really wanted to play crusader kings, but that game's UI is very unclear about certain things; happy they're doing this.

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    AndrewB

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    #4  Edited By AndrewB

    Lyrical translation to that epic music: 
     
    "Menus!.... Menus! Menus menus! M-m-m-menus!" 

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    YoThatLimp

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    #5  Edited By YoThatLimp

    @Laketown said:

    really wanted to play crusader kings, but that game's UI is very unclear about certain things; happy they're doing this.

    also this really isn't RTS, it's TBS; every day is it's own turn.

    Not enough TBS these days, I am definitely down for this game!

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    MuttersomeTaxicab

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    #6  Edited By MuttersomeTaxicab
    @Laketown
    You sure? The original Crusader Kings was a very slow-moving strategy game you could pause. I'd be amazed if they moved to a more segmented turn-based system.
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    brassmarsh

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    #7  Edited By brassmarsh

    Coming in 1998. Umm I mean 2012...

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    forkboy

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    #8  Edited By forkboy
    @Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time.  Everything moves in real time.  It's just a grand strategy rather move individual movements.  But it definitely goes in real time.  You can pause the action, but you do not click "next turn".
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    sandwich_adjustment

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    reminds me of 1998\

    ps: love the blinged out "II" in the logo

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    Animasta

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    #10  Edited By Animasta

    @forkboy said:

    @Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time. Everything moves in real time. It's just a grand strategy rather move individual movements. But it definitely goes in real time. You can pause the action, but you do not click "next turn".

    fine I'm retarded, but it's still technically segmented into turns

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    Wandrecanada

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    #11  Edited By Wandrecanada

    Looks like a more complicated and less interactive version of Lords of the Realm.  Actually I think I might go play Lords of the Realm right now.  Macemen FORWARD!

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    Darviathar

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    #12  Edited By Darviathar

    It is about time Paradox stop rehashing the historical period of Europa Universalis and give us a sequel to one of their best games. 

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    a5ehren

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    #13  Edited By a5ehren
    @Darviathar: They've released Victoria 2 and Hearts of Iron 3 between EU3 and this game, so I'm not really sure what you mean.
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    dvorak

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    #14  Edited By dvorak

    Wow, these are some great production values for Paradox.

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    forkboy

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    #15  Edited By forkboy
    @Darviathar: Huh?  This is set immediately before EU begins.  From 1066 until the late 14th century.  What an odd comment.
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    Mikl

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    #16  Edited By Mikl

    God I can't wait for some good old fashioned medieval backstabery

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    l3illyl3ob

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    #17  Edited By l3illyl3ob
    @forkboy said:

    @Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time.  Everything moves in real time.  It's just a grand strategy rather move individual movements.  But it definitely goes in real time.  You can pause the action, but you do not click "next turn".

    I disagree.  No matter how slow the game runs, everything "ticks" once per day.   At the start of each day, the AI updates and does its moves, events conditions are checked, movement is updated, battles progress, etc.  But nothing at all happens within a day.  In that respect, yes, each day is a turn.  There are thousands of turns, and the turns progress automatically at a speed of your choosing.  I still consider this turn based, because all actions are performed in a turn based manner even if you aren't clicking "next turn" to get to the next one.  This goes for every game by Paradox.
     
    What a stupid thing to discuss here, though.  This is the very first time any video based on any Paradox game has made its way onto this site, AFAIK, and here we are arguing about semantics.  They make great games, and I hope us dumb grognards' argument wont give anyone a poor representation.
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    Marz

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    #18  Edited By Marz

    I'll be honest and say I've never even heard of Crusader King #1.

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    forkboy

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    #19  Edited By forkboy
    @Marz: Certainly far from perfect, but I had an awful lot of fun.  Especially with when the Deus Vult expansion.  I always loved going a small single province Count on Ireland, unifying it all as the Kingdom of Ireland & then fighting back the English hordes.  Ireland & Scotland together caused serious issues for the English.  CK is dated now, but boy the sequel has me excited.  But I'm a Paradox fanboy in case you can't tell...
     
    @l3illyl3ob: I can seee your point I guess.  I've just always considered them as RTS games but you could be right.  Just calling 'em Grand Strategy Games seems like the best compromise!  And yes, you can tell you play Paradox games too much when you argue on the semantics like this hahaha
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    Milkman

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    #20  Edited By Milkman

    Looks like Total War without the fun part.

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    xpgamer7

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    #21  Edited By xpgamer7

    I'm not sure about this. It could be good though so I'll wait for the quick look.

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    capt_ventris

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    #22  Edited By capt_ventris

    I love a good Paradox game. Cannot wait for this

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    MeatSim

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    #23  Edited By MeatSim

    It needs more kings.

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    falling_fast

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    #24  Edited By falling_fast

    the ui of the first game killed it for me, even though I wanted to like it. This looks a lot better.

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