It blew me away. And the abilty to simultaneously develop for PC 360 and PS3 is tight. But for now ima go play some Crysis
CryEngine 3
Concept »
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
CryEngine 3 looks Out of this world
It blew me away. And the abilty to simultaneously develop for PC 360 and PS3 is tight. But for now ima go play some Crysis
http://media.xbox360.ign.com/articles/101/1014410/vids_1.html
Highlight the link, and the link tab before [insert] lights up, click it and paste the URL into the top box and click the red tab to activate it.
Cool, will check it out now. I've been watching the engines progress since it was first shown well before Crysis came out.
It looks awesome, I cannot wait to see the PC build in detail, because that's where the bulk of my interest lies. But this console syncing stuff is certainly impressive, developers are going to love using it. The realtime create and play is nothing new, that was seen in CryEngine 2.
I like the idea of how the engine makes it easier for them to develop on multiple platforms. But i still don´t like the look of the graphics, not that they look bad, but the graphics / art-style of the engine just doesn't sit well with me.
Don´t know what it is really, maybe its cause it looks so sterile.
Well maybe, but corporate is pushing for ten year cycles... But again these are dangerous waters, I don't want to derail the thread." @poser said:
" I'm honestly not trying to troll or anything, but just think what they could have done if they didn't have to optimize for 4 year old machines. "Think what they'll do on the next generation of consoles. "
Most developers can when it comes to technology, Crytek are great innovators, Sadly the first Crysis game took a backseat to gameplay, but that was improved a great deal in Warhead.
The whole platform syncing thing is comical to this Brit, it's just so typical that the Germans would devise something so bloody efficient!
" I like the idea of how the engine makes it easier for them to develop on multiple platforms. But i still don´t like the look of the graphics, not that they look bad, but the graphics / art-style of the engine just doesn't sit well with me. Don´t know what it is really, maybe its cause it looks so sterile. "Well, an engine doesn't decide the art style. This is just what the Crytek guys like. You can put whatever textures and shaders you want into your game. You could easily turn their clean world into a cell-shaded island.
I hope someone will use the engine to make a game with the engine that doesn't look like Crysis or these videos. Say a more gritty look like what´s seen in Killzone 2 or the Gears of War games.
I would describe them vice versa, Warhead kept the great engine with its open environments but turned the gameplay into a mere corridor shooter rarely allowing you to go off the beaten path. Crysis on the other hand was, for the majority of the game, much more open and in higher difficulties required you to be pretty clever with the use of the power suit abilities to make it out alive. That said, neither really impressed me." Most developers can when it comes to technology, Crytek are great innovators, sadly the first Crysis game took a backseat to gameplay, but that was improved a great deal in Warhead. The whole platform syncing thing is comical to this Brit, it's just so typical that the Germans would devise something so bloody efficient! "
People need to realize any graphical iterations at this point are going to be very marginal to the lamen playing. The key is understanding how much easier this engine is going to make it for developers to do things that used to be quite a bit harder, like as shown above, global lighting. That sort of thing had to be created manually in days past, hell there was a time when they built it into the textures. And then it wasn't even global lighting, it was creating the appearance and consistency of global lighting. Those sorts of things took up a lot of manhours, I'd say Killzone 2's dev time is a good example of how long those minor details can take when you don't have an engine built with all of that stuff in mind specifically.
Not impressed. I know console gamers wouldn't accept my views that this engine is more of a console engine, however I am going to say how I don't think it looks good as the pc cryengine 2. Sure cryengine 2 might of lacked a few of these techniques they have now like deffered lighting, however it's textures are way better. I know this game looks fantastic to you if you are a console gamer. Of course in the event that I get alot of replies, I would post screenshots directly comparing both versions of cryengine 2 and cryengine 3. There was two teams making crysis 2, one for the pc and one for the consoles, they merged both teams now and consoles gets a really big boost in graphics and the pc, well if you mix hot and cold, you get warm, which imo makes crysis a bit worst because it's limited by consoles. Go ahead reply, I am ready to post my points and my views on how crysis took a near photorealistic game to just another console like game. What I can immediately see is the textures are worst and the soft shadows from directX10 isn't there. Remember my standards of graphics might be very different than console gamer standards. I am prepared to defend my views on crysis since it's my favorite game of all time.
I'm pretty sure the extra high resolution of the textures and added effects like soft shadows and what not will still be there in the PC version of Crysis 2, among all the other DX10 effects... And the engine is clearly more optimised this time seeing the urban areas and other scenes that would have bogged down CryEngine 2 to a halt regardless of the PC's specs. It really won't look worse. Really. There's also the physics boost. And maybe this time with the extra optimisations the pop-in won't be so horrible. God that was so annoying, seeing rocks, leaves, branches and other such detail elements pop up like 10 metres ahead of you (in max settings). It destroyed the look, despite making for pretty screenshots.
Those dudes at Crytek really love pushing a box to its maximum when it comes to graphics. I wonder if Crytek is really pushing the X360 and PS3 to its absolute maximum with this engine. And if so, I wonder what that means once games start hitting consoles with the CryEngine 3.
What I'm basically wondering is, if Cry Engine 3 pushes both consoles to its max, could it possibly cut the 10 year cycle short because graphics have peaked? Again, this is purely a "what if" scenario. I'm not saying that no one could produce better graphics on the 360 or PS3, just thinking out loud, "what if they can't?"
Good lord I hope that makes sense lol.
It's sweet, though the price to get our hands on that baby is probably too heavy have to even consider it.
That's sad.
But how are they managing adapting the code from the xbox360 and pc to the ps3?
@Dr_Feelgood38 said:
" Did they remove the swimming animations or is that just something they did for this demo? "
They probably removed it as it is a tech demo.
Far Cry was pretty manageable, but with Crysis they just created a game that couldn't run on contemporary hardware. If they use the same philosophy Crysis 2 would run at 5FPS on consoles.Those dudes at Crytek really love pushing a box to its maximum when it comes to graphics.
@Kazona said:
It's gonna be all about efficiency, and I'm not sure they're prepared. This will be their first console project. Right now I'd bet it won't even be the best looking game on 360 or PS3, but we'll see.I wonder if Crytek is really pushing the X360 and PS3 to its absolute maximum with this engine.
@Kazona said:
Noone is going to care if they get poor results, and if they get fantastic results most everyone will be satisfied. Short answer : No. Seriously if they top stuff like Uncharted 2 it WILL be the best looking game around, other than maybe what they do with Crysis 2 on PC.What I'm basically wondering is, if Cry Engine 3 pushes both consoles to its max, could it possibly cut the 10 year cycle short because graphics have peaked?
@Al3xand3r said:
Yea, it really is intensive in Crysis, even with tweaks. Far Cry 1 was even worse in that way. I just hope they can get some efficient programmers and some efficient artists.And maybe this time with the extra optimisations the pop-in won't be so horrible. God that was so annoying, seeing rocks, leaves, branches and other such detail elements pop up like 10 metres ahead of you (in max settings). It destroyed the look, despite making for pretty screenshots.
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