Speaking to 1UP, Cameron Gunn of administrators ReSolve Partners said, "We made around 140 employees redundant yesterday, effective 31 December (the date up to which they had been paid). We're still trading on with the remaining 40 or so employees, have advertised the business for sale and have received some strong interest."
Crytek UK
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Formerly Free Radical Design, Crytek UK was a console-focused satellite studio for the Germany-based Crytek. The studio was shut down on July 30, 2014.
Free Radical Layoffs Made Official
Speaking to 1UP, Cameron Gunn of administrators ReSolve Partners said, "We made around 140 employees redundant yesterday, effective 31 December (the date up to which they had been paid). We're still trading on with the remaining 40 or so employees, have advertised the business for sale and have received some strong interest."
The buisness is for sale? free radical is for sale? come on microsoft! buy them up turn them into another bungie!
"Aww come on, Free radical were good!! theres some trash out there that needs to go bankrupt!!"
Yeah Secret Level needs to die ASAPWilliamRLBaker said:
"The buisness is for sale? free radical is for sale? come on microsoft! buy them up turn them into another bungie!"Yeah if MS buys FR then they can reform Old School Rare AKA the best game company of all time.
"Lair- Factor 5
Haze- Free Radical
UGH. PS3 exclusives kill developers? Seems like it."
That's so ignorant. Bad games kill developers. If either Haze or Lair were on all consoles, they would be no less shitty then they are right now.
Hope someone picks them up and we get the next TimeSplitters (supposedly about a year in developement last week).
We should all pitch in and buy Free Radical. We already missed out on Midway. We can't miss out on another developer going down.
I Still LOVE FRD team and wish them well. HAZE could have been so much more but they executed the ideas terribly.
I wonder what would have happened if Haze was good. Come to think of it I wonder how it was bad, they had long enough to make it.
after they released that shit Haze, i aint surprised...dude that game fucking blew man. how does a studio recover from that?
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