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Full Body Awareness in games allows players to see their character's body, particularly legs, during gameplay, enhancing immersion. This feature includes visible limbs, realistic movements, and environmental interactions, all tied to player input, including cutscenes.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Player versus Player, commonly abbreviated as PvP, is a gaming term popularized in MMOs to refer to gameplay in which players fight against other player controlled characters.
Games often use iron sights to define precision shooting with non-scoped weapons.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
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