Jeff Grubb and friends make a meal out of today's top stories in video games.
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Blight Club
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#237 - Clive Rosfield's Rising Tide
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113 | Little Apple Juice Boy.mp3
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A non-interactive sequence within a game most often used for plot advancement.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
A heads-up display is a graphical overlay of vital information used in most modern games.
This concept is for games in which at least one of the main characters is male.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Static background images that are not drawn in real time.
Common in old first person adventure games, the small pre-rendered movie that plays full screen to take the player from one static pre-rendered background to the next.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
What lies ahead, and is distant from the present.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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