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    Cyberpunk 2077

    Game » consists of 11 releases. Released Dec 10, 2020

    An open-world action role-playing game by CD Projekt RED based on the pen and paper RPG Cyberpunk 2020.

    I Fear Edgerunners And Sequel Hype Is Whitewashing CD Projekt Red's Many Mistakes With 2077

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    ZombiePie

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    Edited By ZombiePie  Staff

    Preamble (i.e., Edgerunners Is A Good Show, But....)

    I'm not trying to pee in people's cereal, but.....
    I'm not trying to pee in people's cereal, but.....

    There's a bit of a storyline on Giant Bomb of me not being a fan of the well-known anime studio, Studio Trigger. During the Whiskey Media days, I penned several scathing reviews for Kill la Kill that got me endless hate mail and even death threats. Later, equally undesirable were my early calls that Darling in the Franxx was one of the worst big-titled animes I have seen in the last ten years. That last point is far from controversial nowadays, and hindsight has largely vindicated me. Still, regardless of what the studio touches, I have always called them one of the more straightforward examples of current anime direction favoring style over substance to get internet fandom salivating over one or two action scenes. Additionally, in my perspective, everything you could say about the modern Marvel movies always having the same style and structure applies to the lion's share of Studio Trigger's output. Hence, I went into Cyberpunk: Edgerunners with tempered expectations, even with universally positive reviews marching in like they were on a Henry Ford-approved assembly line.

    Overall, the show met and exceeded my expectations, though I am predictably not as effusive about my praise as most. It is a good show that is recommendable to people who want to see a highly stylized cyberpunk world with enough quality storytelling to keep you wanting to see more. The two main characters are absolute highlights, but I found the surrounding secondary cast to be one of the weakest in a Trigger story. Most of the surrounding characters felt like they were in the "just tagging along for the ride" bucket, which made some of the show's emotional deliveries less potent, which I found weird considering how character-driven Edgerunners is, especially near the end of the first season. The pacing also feels like typical Trigger, with them taking their sweet-ass time to kick their main plot into overdrive, making some mid-season plot-focused story dumps clunky and awkward. Also, with the show having a natural lead-in to an additional season, I still cannot help but worry that season two will buckle under the weight of its unresolved plot threads and characters, which is a problem with every show Trigger touches. However, it's a technical masterpiece that exudes style and sports two memorable and compelling primary characters. Also, the soundtrack for Edgerunners is absolutely worth tracking down.

    So, if Edgerunners can satisfy a Studio Trigger skeptic like me, it stands to reason that its driving interest back into Cyberpunk 2077 makes perfect sense. Some of you might even be aware that following the season one conclusion of Edgrunners, 2077 saw a 300% jump in concurrent online players and even became the most-played single-player game on Stream for a short bit. Forbes even reported a week in September when 2077 was the best-selling game on Steam. Likewise, when developer CD Projekt Red announced a smattering of new Witcher games, they simultaneously announced a full-fledged sequel for 2077. It's a notable turn of events after the game's incredibly rough launch, which I will not belabor here. Instead, I wish to explore how the company-wide climate that led to Cyberpunk 2077's problematic launch, whether it be the company's repeated transphobic marketing, dysfunctional upper management, or use of crunch, all appear to be present at CD Projekt Red to this day. With many people gravitating towards Cyberpunk 2077, whether it be because of Edgerunners or sequel excitement, it's important to remind ourselves why there's likely no ethical way to consume its content.

    Edgerunners' Diverse And Well-Written Cast Does Not Absolve CD Projekt Red's Repeated Edgelord Marketing That Used Transphobia

    One of the critical reasons for the excitement around Edgerunners stems from its diverse and heterozygous cast. The show revels in the attributes that define the cyberpunk genre. Principally, it empowers all of its characters to fight against their limitations and, with the help of technology, wage war against their sources of oppression. Regrettably, Cyberpunk 2077 fumbled with that defining characteristic in its marketing and framing of LBTQ people, particularly trans people. The launch of Cyberpunk 2077 was an unmitigated mess, and it, unfortunately, overshadowed a different tire fire leading up to its release of CD Projekt Red's own creation. To try and make Cyberpunk 2077 seem grittier and edgier, CD Projekt delved into edgelord/tough-guy jock talk that repeated several stereotypes and echoed demeaning and offensive commentary.

    No Caption Provided

    Now, I know this section will be the only part some people on the internet will read, so I'll try my best to present a solid case on why CD Projekt Red's leadership doesn't deserve the benefit of the doubt. Their off-the-cuff nonsense was NOT a one-time or even two-time problem. The company made the same mistake, even after repeated promises they would "get better" across a four to five-year span. The first example stems from the official Cyberpunk 2077 Twitter account replying to a random Twitter user with, "Did you just assume their gender?!" For those unaware, that particular line is a transphobic punchline and soundbite traditionally used by individuals to diminish trans perspectives and input on media. Shortly after the reply was published, CD Projekt Red deleted the Tweet and stated they were not aware of the implications of their comment but failed to issue a full apology. Then, two months later,GOG, a subsidiary of CD Projekt, used "#WontBeErased" to promote their commercial storefront.The hashtag was initially created to bring attention to a Trump administration memo that proposed revoking protections and rights for trans people on a federal level. GOG and CD Projekt Red deleted the Tweet, but instead of issuing a full apology, added that GOG would stay away from politics in the future. Instead of communicating how they would work with an LGTBQ partner to prevent further mistakes or even donate to a charitable cause, they took the most middle-of-the-road centrist route possible. And centrism isn't precisely a defining characteristic of cyberpunk if I must say, myself.

    No Caption Provided

    If we open things up to include GOG, I should also remind you of the time CD Projekt fired an employee that used GOG's Twitter account to espouse anti-trans sentiments. I mention this case because in subsequent interviews on alt-right media platforms, the fired employee stated they were surprised at their sacking because they felt like they were simply repeating sentiments, humor, and viewpoints they heard at CD Projekt. Take that last bit with a grain of salt, considering it's coming from a fired employee. Still, when you look at the preponderance of the evidence, it's easy to imagine CD Projekt Red has some of the toxic male-centric sensibilities we have seen manifest in other larger studios (i.e., Activision-Blizzard, Ubisoft, etc.). Need I remind you of all of their weirdly edgelord promotional stuff in the lead-up to the release of The Witcher 3, where they even described the game "Skyrim in a Game of Thrones sauce?" Then, there are the TWO controversies associated with the artwork contained in Cyberpunk 2077 proper. The first and far more notorious has to be the ChroManticore advertisement, wherein what many believe to be a transgender character is posing next to a soda can named "ChroManticore." The first issue is that one of the more prominent examples of a trans character in the game boils them down to their sex organs or, at the very least, their sex appeal. The second is how the soda they are advertising uses wordplay that manipulates "manticore," which traditionally translates to "man-eater." Then there's the less prominent advertisement for "Watson Whore" wherein you see what appears to be a trans person puking their guts out into a toilet in a state of undress. Both of the in-game advertisements with possible trans characters make the most vulnerable and sensitive parts of their body and possibly their identity the focal point, as if it's no big deal. Oh, then there was that time when CD Projekt hosted a cosplay contest and awarded a cis-gendered woman cosplaying as a trans character while sporting a glowing fake dick with their grand prize?

    Now, there might be some of you that say, "Hey, most of this seems like it might be a coincidence," or possibly, "But Cyberpunk is trying to create a seedy world where EVERYONE is shitty or down in their luck!" To the first claim, I'm not sure how you can look at all of these "accidents" that CD Projekt made in the lead-up to, and even after the release of their game, and call them a "coincidence." They have had plenty of opportunities to learn, reach out to possible community partners, and reflect on the hurt their actions might have had on others. Shit, after the second twitter mishap, some pro-trans and LGBTQ charities and organizations happily offered their services to guarantee Cyberpunk 2077 could be an empowering gaming experience rather than one that felt like an attack. Instead, they issued the same corporate platitude that they would "get better" while they STILL made the same mistakes again and again. They either don't care or actively think their actions are morally correct. To the second claim, I have to return to what traditionally represents the "heart" of the cyberpunk genre. It's about using your technological edge to fight back against sources of oppression or discrimination. It is well within CD Projekt Red's right to interpret the source material how it sees fit. Though, I'm reminded of George Carlin's comments about being uneasy about Andrew Dice Clay picking on traditional "underdogs" like women, gays, and religious minorities for his comedy routines. You can certainly do that, but you have to be careful because the crowd you will invite isn't a crowd you want to associate with. In fact, CD Projekt's case is doubly uneasy, considering they took the Voodoo Boys, who were white in the original board game, and were that way, as a metaphor for cultural appropriation, but made them Haitian in 2077.

    Let's Talk About The CEO "Stepping Down" And How That Shows There's No Accountability At CD Projekt Red

    Some things never change.
    Some things never change.

    When I first passed the concept of this blog by a friend I knew was far more optimistic about Cyberpunk 2077 and CD Projekt, they immediately pointed towards the recent leadership change in the company as evidence that the "winds of change" were finally coming. They are correct, at least on paper, that former joint CEO Marcin Iwiński is stepping down and handing over their responsibilities to someone else. What I think got lost in the reporting of this matter is how this "leadership change" is incredibly superficial and in no way a sign that a new face is bound to bring the systemic changes that the company desperately needs. First, Iwiński isn't leaving the company because of shareholder outrage over his mishandling of the release of Cyberpunk 2077. He's transitioning from being one of the company's joint CEOs to being a member of the company's supervisory board. He fills a now vacant position, and Adam Kiciński, who was the other joint CEO, is now assumed to be in a position to become the company's sole CEO.

    Cycling a CEO to a business's board of directors, which is still a highly compensated position, and then promoting the figurehead of many of said business's examples of mismanagement is not "accountability." That's a move that would make Carl Icahn or Victor Posner proud. I want to clarify that I am in no way accusing CD Projekt of criminal wrongdoing or that this shakeup is ethically suspect. When Iwiński states that his intent is that he wishes to continue being a part of CD Projekt, but in a less formal and limited capacity, I believe him. However, with everything we have learned about CD Projekt's management, not the design or programming teams, being why 2077 launched hot and busted, I have very little confidence that the company is in a better situation to avoid future launch window controversies. Likewise, with Adam Kiciński in a position to take over as the company's full-time CEO, CD Projekt isn't gaining a forward-facing developer or consumer-oriented speakerphone. We will discuss this in more depth shortly, but Adam Kiciński was the person who mandated that all employees at CD Projekt work six-day workweeks for months before and after the launch of 2077.

    Speaking of CD Projekt never holding itself to an exceptionally high standard, let's return to the marketing fiascos in the lead-up to the release of 2077. It wasn't until their second fuck up that the company issued a proper, albeit weak, apology. When they improperly used a hashtag, they stated, "GOG should focus only on games." Even after the second and third controversies, the company issued tenuous apologies at best, with no statements about setting new standards for how they will market or advertise their games. Requests for diversity training or even sharing diversity demographics across the company compared to its leadership went largely ignored. And again, the only time there was any sign that CD Projekt cut or fired someone for espousing these views was when one of their marketing staff flipped to the alt-right on their official corporate social media accounts. With the same faces in charge of the company as it gears up for more Witcher and 2077 content, it is hard not to imagine the same fuck-ups happening again.

    Witcher And 2077 Sequel Hype Has Caused Everyone To Forget About CD Projekt Red Repeatedly Backtracking Promises Related To Crunch

    By: @Fobwashed (https://twitter.com/Fobwashed/status/1218194225184923649)
    By: @Fobwashed (https://twitter.com/Fobwashed/status/1218194225184923649)

    One year before the release of Cyberpunk 2077, the corporate leadership of CD Projekt Red promised the game would not utilize crunch. Approximately one month before the game released, those same bosses announced the entire design, programming, and testing teams for 2077 would be working six-day workweeks. Adam Kiciński, the then-joint-CEO of the company, even stated to shareholders the company was engaged in a "necessary crunch" to ensure the game met its 2020 release target. He even went so far as to say the company's use of crunch was "not that bad—and never was." Kiciński eventually apologized for his comments. However, it is essential to note that within that same report, Forbes and PC Gamer reported on developers and designers echoing heinous and grueling work conditions. Even when Kiciński apologized, sources confirmed that CD Projekt remained steadfast in its enforcement of a six-day workweek with paid, but required overtime. Regrettably, none of these actions should have been too surprising. Despite Kiciński's claims that CD Projekt Red envisioned itself "treating developers with respect" years before the release of 2077, many of its own employees were coming forward that the crunch period for The Witcher 3: Wild Hunt was "inhumane."

    Whenever the topic of crunch comes up on this site or any video game website for that matter, there is a contingent that takes it upon themselves to defend the practice. The reasoning for these people is that crunch somehow guarantees that their highly anticipated games will come out earlier and better. For these people, I plea for some compassion for the developers who stomach perpetual hardship so you can swoon over extra pixels or a new ultra-impressive cinematic. The science of remaining in a chair for prolonged periods fucking up your body is pretty definitive, let alone staring at a computer screen for an equal amount of time. A physical toll is not displayed on the sticker price of your hotly anticipated AAA title. Similarly, few people deliberately set out to make a bad video game when entering the industry. Studios across the planet are asking their developers to put their entire hearts into the games they work on, and to have that hard work not translate into something that does well is soul-crushing. Even if Poland's labor laws guarantee paid overtime or employees in other areas of tech are expected to slug in 80+ hour work weeks, I'm unconvinced the human body and mind are designed for this labor, especially if it persists in a culture of dysfunction.

    It's also worth mentioning how Cyberpunk 2077 is a case study on why crunch doesn't work. CD Projekt Red backtracked and broke their promises about not using crunch, and to what result? Even after asking their employees to work beyond the norm for over a month, the game STILL launched busted. It only corrected itself after the studio engaged in a long-term plan and roadmap that persisted for over a year! 2077 didn't need a month-long crunch session; it needed additional development time and healthy management expectations. Finally, if crunch was a necessary and critical aspect of CD Projekt's game development, why has the new development lead for The Witcher 4 promised it would not be present during the game's production? Using crunch to get Cyberpunk 2077 to the "shippable" state seen during its initial launch is not evidence of an effective development strategy. It is a clear sign of rampant mismanagement and company leadership that prioritizes quick fixes over systemic change that could improve production and staff morale.

    That leaves many of us that enjoy Edgerunners and the property associated with it in a dispiriting position. CD Projekt already is seeing the revival of interest in Cyberpunk 2077 as confirmation that they "got there" and that everything they did to get to this point worked. This point returns me to a conclusion I do not wish to make but feel safe in saying. There's no ethical way to consume Edgerunners, Cyberpunk 2077, and the hype train for any of these sequels. Unless CD Projekt makes the development process of their upcoming games as transparent as possible and starts working with some of the communities they may have harmed, they are bound to repeat the same mistakes they have been making for over ten years. Sure, the new project lead for one of the upcoming Witcher games said they are committed to not using crunch as a strategy. None of that addresses whether their marketing team will espouse a bunch of transphobic memes. Also, with everything that has happened up to this point, the burden of proof is on them. If they honestly were committed to that point, then they should allow an independent accounting firm to anonymously poll every one of their employees to see if the head honcho's interpretation of "no crunch" met their expectations. Otherwise, welcome to capitalism. I do not purport to the have the solutions to any of the problems and never did.

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    SethMode

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    @zombiepie: I enjoyed this. I think it's fucking grimly hilarious that they announced so many sequels. The dudes have made 3 AAA games in their entire existence, and to read about Witcher 3 and Cyberpunk 2077, both of those nearly fucking destroyed them in myriad different ways. But sure; you have a boost right now, let's try to ride it out I guess, even though it is literally impossible for you to release even ONE game without some of the worst management known to the industry piled on top of just BRUTAL crunch.

    One part I wanted to touch on from your piece is the marketing campaign. I still can't believe that switch it up shit. It felt like something from an early 2000's gaming mag. And they kept it in the game! Completely nuts.

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    lapsariangiraff

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    #2  Edited By lapsariangiraff

    @zombiepie: Great essay. I feel similarly wary at the recent whitewashing Cyberpunk's reputation has received, and do not look forward to having to explain incredibly simple cases of transphobia to commenters in the lead-up to CDPR's next release.

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    Undeadpool

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    #3  Edited By Undeadpool

    I will never understand, in the year 2022, that there are still scads of people, both in positions of actual power and keyboard warriors, who are 100% sure that people work exactly as hard and effectively at hour 1 as they do at hour 90.

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    csl316

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    That's kind of how it always goes, though. People get pissed about something for a week or two, tons of videos and discussions and all that, then we move onto the next thing. And eventually the previous talk of the town is forgotten when they release something cool in a year or two.

    Probably why we get so many half-hearted apologies, since companies just want stuff to blow over in the immediate aftermath. Since most people may have moved on when their next product is released.

    Hell, I do it all the time. Lots of issues with CD Project with Cyberpunk crunch, releasing a buggy mess, bad messaging, etc. But did I jump on Cyberpunk when the new-gen patches hit, and will I finally play the Witcher 3 DLC when that gets its update? Absolutely.

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    Humanity

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    @csl316: you’ll just do so un-ethically

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    AV_Gamer

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    #6  Edited By AV_Gamer

    Good stuff again, Zombie Pie.

    I personally didn't see the big deal about Edge Runner. It wasn't a bad show at all, but the hype surrounding it was kind of overrated to me. I do respect how they stayed true to the game's world and settings. And I didn't need to watch this to make me want to go back into Cyberpunk 2077, because I overall like the game anyway. I still say LoL: Arcane is the best animated series on Netflix, with Blood of Zeus coming in second, and Castlevaina at third.

    But as others have said, this happens all the time. This is especially true with famous people known for doing things people like. Whenever they get in serious trouble, all they have to do is something that reminds the masses why they were celebrated in the first place and they often than not get away with it. Bryan Singer for example is well known to prey upon young boys and its an open secret in Hollywood. But he is still out there making films and not in prison, because he is a well respected film director behind classics like Usual Suspects and credited with resurrecting the superhero films after Batman & Robin killed it with the X-Men trilogy which eventually led to the MCU happening, even though it was really the Blade trilogy that did this, but you get my point.

    There are many other examples, but this is a sad truth in or reality.

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    ThePanzini

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    Cyberpunk 2077 sold 18m copies even before Edgerunners, 8m of which were after the known issues. The game scored well critically and always had a postive user rating on steam, other than lip service I kinda doubt CDPR took any real lessons from the experience.

    Considering a studio well known for crunch and poor planning is now working on two AAA titles simultaneously, I'm not that hopeful.

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    noobsauce

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    #8  Edited By noobsauce

    I'm with you, zombie. CDPR really displayed horrible management choices and produced tough ethical situations in supporting them in thier pursuit to become a Ubisoft or EA level studio. Worst still is Witcher 4 and Cyberpunk 2 are them taking thier shot again at achieving the levels they wanted to hit if Cyberpunk actually crushed it critically (unfortunately, high sales made a sequel all but inevitable, even if they whiffed so damn hard). Nothing was learned from them, no meaningful change from within took place and now some anime spin off somehow blanked everyone's memory like the MiB. I'm off the CDPR fan train, partially all this bullshit, partially because I'm so not here for a Cyberpunk 2 and Witcher 3 was such a victory lap of all the book and game material that I know they don't have anything else to say in a Witcher 4. But I know most people will continue to support them and they can't be swayed. This is perhaps a very clear but disturbing look at how we give AAA games a large pass and how media consumption must outweigh morality.

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    MindBullet

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    I agree with everything you wrote, and think it's a great writeup.

    As you alluded to, I feel like the attempt to redeem Cyberpunk 2077 and CD Projeckt Red's place in Gaming Canon has been in the works since the beginning. Edgerunners is, basically, a brilliant marketing strategy timed with the re-release of the game on Playstation and the announcement of more content aiming people's attention at the successful redemption that had already happened. The faithful were rewarded with renewed interest, and those who were on the fence or simply unaware were drawn into a game that is probably at least Okay (and on sale!) at this point.

    Why wouldn't people want to believe it? Tim Rogers has a whole bit in his massive Cyberpunk 2077 review dedicated to pointing out just how much people like talking about Cyberpunk 2077. If No Man's Sky can recover from massive controversy, why not the game that was supposed to be the next masterpiece from the studio that brought you Witcher 3?

    I do still think about the reaction to and success of Cyberpunk 2077 sometimes. Did it ever really suffer? How many people who were initially turned off eventually grabbed it because they heard it was actually pretty good, or that the game breaking bugs had been mostly ironed out? Their twitter infamously once tweeted out something along the lines of "whole game will be a meme". I've been thinking about that a lot.

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    csl316

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    @humanity said:

    @csl316: you’ll just do so un-ethically

    Yeah, but I don't know if them losing themselves a customer matters. So why boycott all the hard work the people on the ground have done and skip something I'm excited to play?

    Remember Activision-Blizzard being the worst and we gotta boycott them? Well, they'll probably be fine with 25 million people logging into Overwatch 2.

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    AV_Gamer

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    #11  Edited By AV_Gamer
    @mindbullet said:

    I do still think about the reaction to and success of Cyberpunk 2077 sometimes. Did it ever really suffer? How many people who were initially turned off eventually grabbed it because they heard it was actually pretty good, or that the game breaking bugs had been mostly ironed out? Their twitter infamously once tweeted out something along the lines of "whole game will be a meme". I've been thinking about that a lot.

    To answer your question, I don't think it did. Remember, when the game first came out, many so called gaming critics and influencers shilled the game hard claiming how great it is, which led to many positive reviews. I remember Yong Yea, a YT video game journalist with over 1mil subs, making a long video talking about how great he thought Cyperpunk 2077 was, only to make an equally long video months later declaring he took that video down after the major backlash with the bugs and it being unplayable for most people happened. Keep in mind, many of these people do have very powerful PCs thanks to sponsorships, so many of the issues in the game common people faced they didn't encounter that much.

    However, the damage was done. The game sold the huge number of copies CDPR wanted, not to mention most people who bought it were solely going by how fondly they remembered The Witcher 3 and wanted to see for themselves. So I agree, I think they knew going in the backlash that would happen, and prepared for it with a powerful media blitz to recover their reputation, and it worked.

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    jeffrud

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    Apropos of nothing, remember the time GOG gave out free copies of A.D. 2044? For those who don't know, here's a fun description of that title:

    Male civilisation is on the verge of extinction. Genetic engineering has made human reproduction possible without the need for man's involvement. Women have decided to fight their final battle and to shape the world the way they want it.

    But if that's not enough, women have a new laser weapon which kills only men, and the few remaining men are being turned into "she clones" in the bionic clinics. And there's more, a rebel feminist has stolen a supply of warheads and intents to start a global nuclear war.

    Wait though, there's a glimmer of hope. You are the last remaining normal male and if you can avoid these female superpowers, you can reverse their domination.

    hmm-emoji.png

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    ll_Exile_ll

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    @jeffrud said:

    Apropos of nothing, remember the time GOG gave out free copies of A.D. 2044? For those who don't know, here's a fun description of that title:

    Male civilisation is on the verge of extinction. Genetic engineering has made human reproduction possible without the need for man's involvement. Women have decided to fight their final battle and to shape the world the way they want it.

    But if that's not enough, women have a new laser weapon which kills only men, and the few remaining men are being turned into "she clones" in the bionic clinics. And there's more, a rebel feminist has stolen a supply of warheads and intents to start a global nuclear war.

    Wait though, there's a glimmer of hope. You are the last remaining normal male and if you can avoid these female superpowers, you can reverse their domination.

    hmm-emoji.png

    I expected that game to the result of some fragile gamergate bros making a cheap indie game in like 2015. I was not expecting to see that it came out in 1996.

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    infantpipoc

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    #15  Edited By infantpipoc

    As someone came in from the opposite angle, aka watching Edgerunner just as the next Trigger show, yours truly certainly would not whitewash CDPR.

    This edit will also create new pages on Giant Bomb for:

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