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Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters and early 3D RPGs also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Games with stories that involve aliens invading another planet.
An organism consisting of both natural and artificial systems.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
The Pfhor are a warlike alien race within the Marathon franchise that is known to keep slaves. They act as perennial foes throughout the series.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
In the fiction of Marathon and Halo, Rampancy is a specific form of mental instability experienced by self-aware A.I.s.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
A supersoldier is a soldier artificially given abilities far beyond those of normal humans. These include increased strength, speed, stamina, intelligence, the ability to fly, the ability to create fire with their mind, etc.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
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